chap said:MS products are always equal or better than their competitors.
how could someone say this seriously ?
so you think kabuki warriors is >= its competitors ?
just an example..
chap said:MS products are always equal or better than their competitors.
The PS2 launched with a super fast rasterizer with sub-Voodoo 1 capabilities (no mipmapping). Not exactly state of the art in 2000.
so you think kabuki warriors is >= its competitors
Gubbi said:The PS2 launched with a super fast rasterizer with sub-Voodoo 1 capabilities (no mipmapping). Not exactly state of the art in 2000.
Thowllly said:The PS2 has hardware support for both bilinear and trilinear mipmaping.
chap said:The PS2 launched with a super fast rasterizer with sub-Voodoo 1 capabilities (no mipmapping). Not exactly state of the art in 2000.
Peace. 8)
That is why i fear for the PS3.
so you think kabuki warriors is >= its competitors
kabuke wariors is a MS game?
It's not out of the realm of possibilities, as Intel does have the 'know-how', large-scale reliable fab-space, core-logic design experience. Perhaps something like Banias, although with more emphasis on higher performance and embedded graphics than I/O...
Basically meaning that even without processor improvement, AI is benefitting from gaining a larger share of existing processor cycles. Also there's the shift away from academic methods (genetic algorithms, neural nets), to more traditional methods that yield 'more' for less cycles. Of course like any other aspect, AI can consume vicious amounts of cycles if you're willing to go there (just look at all of the computer vs. human chess competitions).
I'm very confident it's what will eventually replace the concept of personal computers as we know them today.
I wonder if anyone said the same thing a few hundred years ago when some outragous guy proposed to forever banish the private water well and instead have the city produce and maintain it.
Or a few hundred years after that when some forward looking man said, in the future the home will have no generating source of power. Well, how insane is that?
Thowllly said:Gubbi said:The PS2 launched with a super fast rasterizer with sub-Voodoo 1 capabilities (no mipmapping). Not exactly state of the art in 2000.
The PS2 has hardware support for both bilinear and trilinear mipmaping.
Must be magic that we've been using then, making missing features appear.The PS2 launched with a super fast rasterizer with sub-Voodoo 1 capabilities (no mipmapping). Not exactly state of the art in 2000.
I really wonder if Sony will even match DX9 features and IQ in the PS3 rasterizer (Graphics Synth 3, right?)
chap said:And if we are to believe Carmack, Xbox can also run D3 with the same graphics fidelity as a high end PC.
BenSkywalker said:Your utility comparisons are a bit off-
Wells were still hand pumped when they figured out how to use forced water to supply a city. The new utility had numerous advantages versus the one it replaced(like indoor plumbing).
Why exactly would anyone care that homes didn't have any way to generate electricity when noone used electricity? It isn't like people were wondering how they were going to power their gas lamps
For all the other utilities they provided a new service or greatly improved on one(cable didn't take off until cable tv came about and exceeded the limits of air waves). Computing as a utility has no meaningful upside for consumers and increases costs.
Strangely, i find Shenmue 2 looking better than Gateaway.
SC/DOA2(Dreamcast) -> TTT < TTT -> DOA3
Must be magic that we've been using then, making missing features appear.
No way will MS allow PS3 hardware > Xbox2 hardware, they never did cut any slack to their rivals, it wont start with the Xbox2.
Well, xbox1 has less fillrate
Vram bandwith...
and a less powerful cpu for 3d
marconelly! said:That's cool. Some people like certain things, others don't.
It's undeniable, however, that TTT was technically more advanced game than either DOA2 or SC, just as PS2 was the technically ahead of other consoles in time of it's launch.