Motorstorm screens

i really enjoy that 1 level demo thats up on PSN. if you finish your game, you should leave it running, after a while you see a rolling demo of other levels :) .. nice
 
Kikizo has a large 4-page preview of the near-final (or final?) Japanese build of Motorstorm. It's almost shockingly rich in praise.

http://games.kikizo.com/news/200611/101_p4.asp

Read the link for much more :)

Reading that really is making me want to import the game. I don't think I can wait until february/march, even if for the online. :D
i really enjoy that 1 level demo thats up on PSN. if you finish your game, you should leave it running, after a while you see a rolling demo of other levels :) .. nice

Yeah, I love watching the "victory lap" and the demo reel. I can't wait to play some of those other tracks.
 
hahaha

No matter how close passing objects or scenery are, motion blur is flawless in its execution - much, much better than we witnessed in something like Project Gotham 3, where the motion-blur compensation for framerate looked shaky. Whether that was a software or hardware performance issue, with MotorStorm - and we never thought we'd say it this - high quality, film-like motion blur at 30fps almost seems better than bleeding edge 60fps without it. We're going to hell for saying that - but this effect just looks lovel
 
"Movie quality" isn't something to just throw around. Pixar can ask for quite fat sums of money for PRMan because it's quite unique in its ability to do good motion blur (with displacement and high scene complexity, but I think I've already made my point clear).
 
This fixes an issue that has been discussed in the thread:

kikizio said:
Although the respawn time delay is relatively lenient, you'll usually lose a few places in the race, and you can always skip past the crash proceedings if you prefer.
 
just preordered trough yes asia. i hope it does not take 3 weeks to arrive. will post some impressions by then
 
Reportedly the Japanese version has been delayed by a week. I hope import places are prompt about sending it out so we can get it in time for Christmas!
 
Reportedly the Japanese version has been delayed by a week. I hope import places are prompt about sending it out so we can get it in time for Christmas!

is online multiplayer in that version?

if not, as good as this looks, I'd wait. That's where it's at after about 2 weeks of single player IMO.
 
I'm sold - based on that Kikizo review Motorstorm is a must have:
Graphics
So the game plays like a dream, to be quite honest. But another big part of the enjoyment is the immersive, tangible world you race in, and that's thanks not just to the physical laws of the track, but the outstanding visual quality too.

There's no question: all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some form or another in the real, final game. It's unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date.

Environment
The game's setting across all tracks is based on Arizona's Monument Valley, and digitised onto PS3 with an impressive feeling of scale and a sense of 'being there'. Before you select your motor or see a single tyre, the environment is one of the most detailed and convincing yet seen on a new hardware platform.

Physics
But the killer ingredient is the physics engine. Not in a stuffy, simulator way where you have to worry about what your tyres are made out of or what petrol you're using. But full-on environment, vehicle, driver and crash physics that add an unprecedented feeling of depth to the gameplay.

The physics are everywhere. If you're hurtling along and just clip a small bit of tyre on the edge of an unfortunately positioned rock, get ready for a rough landing after a brilliant crash; you'll never just bump off a wall and carry on. Hit some barrels or a spare heavyweight tyre left laying around in the vast, object-rich environments, and they'll keep tear down the track for a hundred metres, believably and intimately bouncing on every part of rocky wall and uneven track, while the rag doll driver animation is the real deal here - watching in slow motion as a driver is thrown into a cliff before his own bike lands and crushes back onto his body, or as hundreds of vehicle parts explode into different directions, is spellbinding stuff.

Sounds like some impressive scores coming Motorstorms way.
 
Flec I suggest reading few pages back, take a look at a pic of that CGI video from those days, and think again if the review is really "right" about the visuals meeting that, or even "pretty much there"
 
all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some form or another in the real, final game. It's unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date.

Uhm... Ooookay...?
What does that "in some for or another" mean? It's clear that Motorstorm looks amazing, but the CGI was just on another level. Sure everything's there "in some form or another", but hardly a "told you so victory" for PS3.

The CGI looked unbelievable, the game looks like a very pretty game, just nothing like the CGI. Sure there are canyons. The vehicles look the same. The physics are great. But for one, smoke and particles are nothing like the CGI, and that was the best bit of the CGI!
 
the smoke is less denser than the trailer i agree. but the mud effect is pretty close if u ask me. at least in some part.
 
Back
Top