Kikizo has a large 4-page preview of the near-final (or final?) Japanese build of Motorstorm. It's almost shockingly rich in praise.
http://games.kikizo.com/news/200611/101_p4.asp
Read the link for much more
It's possibly even better looking that the infamous, stunning target video trailer shown 18 months ago and it plays even better than it looks.
Kikizo has a large 4-page preview of the near-final (or final?) Japanese build of Motorstorm. It's almost shockingly rich in praise.
http://games.kikizo.com/news/200611/101_p4.asp
Read the link for much more
i really enjoy that 1 level demo thats up on PSN. if you finish your game, you should leave it running, after a while you see a rolling demo of other levels .. nice
No matter how close passing objects or scenery are, motion blur is flawless in its execution - much, much better than we witnessed in something like Project Gotham 3, where the motion-blur compensation for framerate looked shaky. Whether that was a software or hardware performance issue, with MotorStorm - and we never thought we'd say it this - high quality, film-like motion blur at 30fps almost seems better than bleeding edge 60fps without it. We're going to hell for saying that - but this effect just looks lovel
hahaha
What?! With the same driver? That's not realistic!
kikizio said:Although the respawn time delay is relatively lenient, you'll usually lose a few places in the race, and you can always skip past the crash proceedings if you prefer.
This fixes an issue that has been discussed in the thread:
But does the car still blink when you respawn?
Reportedly the Japanese version has been delayed by a week. I hope import places are prompt about sending it out so we can get it in time for Christmas!
Reportedly the Japanese version has been delayed by a week. I hope import places are prompt about sending it out so we can get it in time for Christmas!
Graphics
So the game plays like a dream, to be quite honest. But another big part of the enjoyment is the immersive, tangible world you race in, and that's thanks not just to the physical laws of the track, but the outstanding visual quality too.
There's no question: all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some form or another in the real, final game. It's unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date.
Environment
The game's setting across all tracks is based on Arizona's Monument Valley, and digitised onto PS3 with an impressive feeling of scale and a sense of 'being there'. Before you select your motor or see a single tyre, the environment is one of the most detailed and convincing yet seen on a new hardware platform.
Physics
But the killer ingredient is the physics engine. Not in a stuffy, simulator way where you have to worry about what your tyres are made out of or what petrol you're using. But full-on environment, vehicle, driver and crash physics that add an unprecedented feeling of depth to the gameplay.
The physics are everywhere. If you're hurtling along and just clip a small bit of tyre on the edge of an unfortunately positioned rock, get ready for a rough landing after a brilliant crash; you'll never just bump off a wall and carry on. Hit some barrels or a spare heavyweight tyre left laying around in the vast, object-rich environments, and they'll keep tear down the track for a hundred metres, believably and intimately bouncing on every part of rocky wall and uneven track, while the rag doll driver animation is the real deal here - watching in slow motion as a driver is thrown into a cliff before his own bike lands and crushes back onto his body, or as hundreds of vehicle parts explode into different directions, is spellbinding stuff.
all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some form or another in the real, final game. It's unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date.