Enough with the edits, I think I deserve a new post.
Anyway, I managed to get through Rookie mode in almost one sitting (though it was a couple of hours worth), and although I managed to win most Day One races first try, the Day Two races were already a lot more difficult. The ending came faster than I thought, but is pretty cool, by the way (not going to spoil it). What is also nice is that the next two difficulty levels have stories from a different perspective (e.g. a regular and a veteran driver instead of a rookie).
The most important thing that stands out though is that you go through the whole campaign without having a single track repeated (perhaps maybe one, but you barely recognise it back). Also, they use their different time of day effects from the previous game to set the lighting of the track in accordance to the two day event's timeline, which is a nice touch. Night races are also in here with proper head-lights and such, and looks pretty neat.
It's a shame that they haven't turned on the online servers yet (because of the events in Japan I presume), as I think the friends list integration makes this already awesome arcade racer a bit more awesome still.
This game is very exciting both as a great arcade racer and from a technical standpoint. It deservers a lot more attention.
Some highlights for me:
- there are often very many paths even without 'events' and again they are more or less useful for different car types
- the driving physics of each car type is great and convincing
- sound is great as always
- the collision physics are spectacular and also very realistic for all type of cars (except maybe bikes
)
- controlling bikes with motion controls is now much more doable
- variation throughout is superb
- image quality is crazy high (1280x1080p with MLAA apparently)
- lots of fun 'gamey' stuff to do (like finding collectable cards in the levels, a bit similar to Burnout Paradise)
- 2 player split-screen online racing, with a choice of horizontal or vertical split
- 4 player split-screen offline
Some areas for improvement:
- a few bits (powerlines in some levels) of geometry aren't optimised for MLAA
- I know it is going to be difficult (the type of physics happening here makes it pretty much impossible to do an input recording type replay, so it would have to be a framebuffer / mpeg type, which is expensive), but I would still love a replay, even if it is just a small one to upload to youtube.
Actually this game could be in many ways the Burnout that some people wanted instead of Burnout Paradise, I think.
Look forward to everything coming online and hopefully this game will still get the attention it deserves.
Also would like to see a lot of technical discussion on this game.