Mortal Kombat X [Multiplatform]

Nope. Running on PC @ 4k -- beautiful game. Love the artwork, animations, and backgrounds.
Haven't played the game nor seen it running on a PS4, X1 or PC yet, but while technically the game may be fine, don't you think that artistically wise the faces are a bit... so so?
 
Haven't played the game nor seen it running on a PS4, X1 or PC yet, but while technically the game may be fine, don't you think that artistically wise the faces are a bit... so so?

Not at all. The FMV sequences are garbage. I'm talking more about the overall shading/lighting and detail in the characters. Assuming they just dump most of the resources into the characters, it's not a surprise that it looks stellar. There is no real world to actually render. Running at 4k and seeing that kind of detail just stands out to me as the best I've seen yet in sheer raw resources. Here is screenshot I made of just the character selection

MK10-2015-04-15-20-48-18-87-e1429242903678.png


Self shadowing is very important in realism and I haven't noticed any game yet that displays this kind of self-shadowing to give the impression of good lighting. Also notice the PBR materials and enormous texture detail in the models (as well as high polygons). In motion, it just looks stunning IMO.

I'd just love to see this type of detail in a game like W3 or something else open world. Perhaps in the next 2 generations.
 
The real reason that MK9's story was great was because they used the end of MKArmageddon as a history reset button to relive the action in MK 1, MK 2, and 3.

It wasn't perfect by any means and they could never get Motaro to work in 3d polygon graphics for whatever reason technical or whatever.

MKX is basically threading the story of MK4 and the introduction of Shinnok and so on...

As for Killer Instinct...that series basically took from Street Fighter and got away with it...and Street Fighter is just street fighter.

Still best most fleshed out story in a fighting game.
Graphically, I think KI looks better with maybe a bit of overuse with the particle effects.

The original KI seemed to be going for something different than the standard SF games. I'd consider it more of a SF/MK hybrid with combo-breakers, stage fatalities, etc.
 
Self shadowing is very important in realism and I haven't noticed any game yet that displays this kind of self-shadowing to give the impression of good lighting. Also notice the PBR materials and enormous texture detail in the models (as well as high polygons). In motion, it just looks stunning IMO.

I'd just love to see this type of detail in a game like W3 or something else open world. Perhaps in the next 2 generations.

I'd like to see a little more work done on polygon density. For any given game, the shoulders and head often stand out as low poly, and your screenshot of MKX is no different. The shoulders, biceps/triceps (upper arm), and head (especially the side of the head with the gradual curve) all look low poly when there is high contrast and they can't hide the polygon edges as well. Once you have less contrast on the edges (like the shoulder on the right side of your screenshot), it looks significantly better.

I don't own the game, but have watched some 60 FPS PC footage of it, and it does look quite good in action.

Regards,
SB
 
I got MKX Monday night and I enjoy the game a lot. The graphics are quite good, but I really don't like the look of the menus, health bars and fonts. It is all too blah in my opinion. No color. Plus when you do a fatality it really seems more like a cut scene than ever before.
Also it doesn't seem to have any stage fatalities so far. My biggest complaint is that in some cases they try to go to realistic. Like taking the faces of the trees!
 
Seen the game in person at a gaming bar in town last night, was quite impressed with the graphics and the animation, this is the best looking fighting game for current gen by far and 1080p/60fps at that. What really impressed me was the SP where you transit to the fighting part straight from the setpieces seamlessly. So basically all that background stuffs are actually real in a sense. Only complaint would be the over use of specularity on the characters. I really enjoyed the gore and X ray but I'm worried if the game is too difficult me.
 
Still best most fleshed out story in a fighting game.
Graphically, I think KI looks better with maybe a bit of overuse with the particle effects.

The original KI seemed to be going for something different than the standard SF games. I'd consider it more of a SF/MK hybrid with combo-breakers, stage fatalities, etc.

The current Killer Instinct is a first party console effort...arguing it "looks better that multiplatform..." is silly.

Way back in the days There was Street Fighter II and Fatal Fury series (which actually counted forward) later amongst the fighting me too crowd there was Fighter's History which got a lawsuit for copying the six button layout of Street Fighter II.

I don't remember the details but there was a Fighters History sequel on SNK NeoGeo hardware and that's it.

Besides MK and what it had, along came RARE and Nintendo (and somehow Midway) with Killer Instinct which like Fighters History, copied the six button layout of Street Fighter II but added blood, ridiculous combos, and the Ultra 64 logo forever burned into the retinas of all those console gamers who went to battle at the Arcades and you had insta-hype.

Then you had KI2, KI for SNES and KIGold N64 and could have had more but limitations and then console rushes and Microsoft buying RARE and eventually securing KI.

History has a tendency of favoring a lot of Nintendo memories and seriously if it wasn't for Nintendo and RARE then KI would have been Fighter's History.

Mortal Kombat has always had the superior story among the fighting games.

Street Fighter did have great characters and story but the story fell apart with the name shuffle, and whatever...

For Mortal Kombat's story which isn't really original but is composed of elements from Bruce Lee's Enter the Dragon, 80s films like Big Trouble in Little China, and compilation of Jackie Chan, Van Damme and other action films of the times along with imho elements from stuff like He-man and Masters of the Universe (see Shao Kahn, his outfit, his MK9 throne room, etc)

Mortal Kombat had the great benefits of the creative team being hardcore comic book nerds so much they made their own comics for MK and sold them direct from an ad in the Arcade game screens.

For that long winded reasons plural is why MK 1, 2, and 3 and U3 had the best stories and why MK9 basically re-dressed and re-told the story after MKArmageddon served as a way to reset the history.

The story in MK Sub Zero which was basically behind the scenes of MK1, 2... was good and led up to MK4 which had a decent story and the best home console port on N64.

MK's story actually makes the live action films look far beyond superior and superb to any Street Fighter live action attempt to film and even the anime versions of Street Fighter suffered except for Street Fighter II Victory anime which was decent.

MKX is going into the MK4 storyline but obviously altered...MK4 was mainly about Shinnok and included Goro as a survivor hence why he is in the current game.

Also there was MK Konquest live action tv series which was ok...other than the current gory fatalities MK imho is losing its way.

The game looks good, the fighting looks good but the fatalities were a finishing move not a lets dissect the corpse move. That's just me...it was funny and silly way of trash talking...now it's kinda lame except for Cassie Cage, even Johnny Cage Shao Kahn copy-ality is ok...

I'm not an expert on MK storyline though as that can be kinda complicated hence MK9 resetting the history and MKX is the sequel.
 
The current Killer Instinct is a first party console effort...arguing it "looks better that multiplatform..." is silly.

I don't think it's silly out all. Whether it's 1st or 3rd party, it looks/plays better imo.
Do I know that it's different developing for one 1 system vs 3 (or more) and that it takes more resources...sure. It doesn't mean I can't appreciate that one looks better than the other to me.
 
I wish I was not terrible at fighting games, otherwise I'd throw down the gauntlet and challenge you boys to a duel. Man style.
 
I wish I was not terrible at fighting games, otherwise I'd throw down the gauntlet and challenge you boys to a duel. Man style.

Like anything else, it just takes practice. I enjoy the mind game aspects of it once you can get past the execution portion of the games.

Edit: The block button aspect of MKX is unique compared to other fighting games, so that takes a little getting used to as well.

With the MK and Injustice games you have to enter your inputs slightly earlier as there is a small delay before the special moves come out compared to other games. I still enjoy them though. Right now, I'm unlocking every characters story via the tower mode.

Skullgirls and KI have excellent tutorials to get you to understand how to play these type of games.

I really enjoy the MKX fatalities/brutalities. My wife is laughing out loud with me, although some are over the top even for her despite the years of watching truly gory horror movies with me.
 
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I don't think it's silly out all. Whether it's 1st or 3rd party, it looks/plays better imo.
Do I know that it's different developing for one 1 system vs 3 (or more) and that it takes more resources...sure. It doesn't mean I can't appreciate that one looks better than the other to me.

What exactly looks better than MKX?
 
What exactly looks better than MKX?

As I did say imo...but, I think the effects on the character, particles and lighting look better on KI. Check out the Cinder reveal stream and other characters like Spinal, Omen and Orchid firecat for example.

I'd give the nod to the art and backgrounds to MKX.
 
I wish I was not terrible at fighting games, otherwise I'd throw down the gauntlet and challenge you boys to a duel. Man style.
Yes like a man, one on one and without the jacket. :D

KI looks graphically nicer in some instances, like the particles. Art wise MK X looks better to me, and I like the animations of the characters, they look real but gamey at the same time..
 
I don't think it's silly out all. Whether it's 1st or 3rd party, it looks/plays better imo.
Do I know that it's different developing for one 1 system vs 3 (or more) and that it takes more resources...sure. It doesn't mean I can't appreciate that one looks better than the other to me.

First party developed game will always benefit (if that's being financed and part of the goals) from exclusive focus in tech pushing all the possible bells and whistles.

A Third party multi-platform game despite pushing the tech will always have to offer or end up offering parity.

Hence it's foolish, silly and misguided to compare the games.

The worst part is that Killer Instinct is a derivative game that copies other formulas, it did manage to stand out but it was 99.9% due to ancient hype which certain people have fond memories, cannot distinguish the rose colored glasses from the marketing and brand names and forget that Microsoft is capitalising on that ancient hype which gamers will give a free pass.

Not saying anything is wrong with KI or anything like that but it's a single game which has been rebooted well over a decade and generations...it's not a series and just cannot stand or compare to consistent multi-platform fighters unless there's some bias in the comparison.

Like anything else, it just takes practice. I enjoy the mind game aspects of it once you can get past the execution portion of the games.

Edit: The block button aspect of MKX is unique compared to other fighting games, so that takes a little getting used to as well.

With the MK and Injustice games you have to enter your inputs slightly earlier as there is a small delay before the special moves come out compared to other games. I still enjoy them though. Right now, I'm unlocking every characters story via the tower mode.

Skullgirls and KI have excellent tutorials to get you to understand how to play these type of games.

I really enjoy the MKX fatalities/brutalities. My wife is laughing out loud with me, although some are over the top even for her despite the years of watching truly gory horror movies with me.

Just mentioning that the "block button in MK is unique" and constant comparisons to KI makes me feel like you are ignoring all the other fighting games that did actually stand out of the pack and did also use a block button.

What does tutorials of KI have to do with the discussion of long established gameplay fighting games?

NetherRealms solved the tutorials by making the "Challenge Tower" in MK9 (which broke the cookie cutter) at least for the MK series...other series have their own systems.

Live action horror and gore films...well there should be some better definition of the genres in film.

Mortal Kombat did indeed have initially "gory" depictions in their fatality system...there was also a lot of silliness which helped make the game fun and not something else which is what's been happening with some parts of MK9 and almost all of MKX.

A real shame too...grossing out to trash talk is one thing...the other stuff is just not necessary in an MK game.
 
I think the faces are still shockingly disappointing. Not too sure about the rest. Environments seem nice, but just merely that. I don't know.
 
The faces are awful, some more than others. Which is why I was takes aback by VFX's comments, as he's usually super critical about these things, and the hair and all those advanced visual effects.
 
I think they look worse in every way than Tekken Tag 2 on PS3. Clearly they didn't bother to make them better for next-gen - these are last-gen assets, and I'm sure we'll see them pretty much exactly like this on 360 and PS3 later this year.
 
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