VFX_Veteran
Regular
Did you post this in the wrong thread?
Nope. Running on PC @ 4k -- beautiful game. Love the artwork, animations, and backgrounds.
Did you post this in the wrong thread?
Haven't played the game nor seen it running on a PS4, X1 or PC yet, but while technically the game may be fine, don't you think that artistically wise the faces are a bit... so so?Nope. Running on PC @ 4k -- beautiful game. Love the artwork, animations, and backgrounds.
Haven't played the game nor seen it running on a PS4, X1 or PC yet, but while technically the game may be fine, don't you think that artistically wise the faces are a bit... so so?
The real reason that MK9's story was great was because they used the end of MKArmageddon as a history reset button to relive the action in MK 1, MK 2, and 3.
It wasn't perfect by any means and they could never get Motaro to work in 3d polygon graphics for whatever reason technical or whatever.
MKX is basically threading the story of MK4 and the introduction of Shinnok and so on...
As for Killer Instinct...that series basically took from Street Fighter and got away with it...and Street Fighter is just street fighter.
Self shadowing is very important in realism and I haven't noticed any game yet that displays this kind of self-shadowing to give the impression of good lighting. Also notice the PBR materials and enormous texture detail in the models (as well as high polygons). In motion, it just looks stunning IMO.
I'd just love to see this type of detail in a game like W3 or something else open world. Perhaps in the next 2 generations.
I'd like to see a little more work done on polygon density.
Still best most fleshed out story in a fighting game.
Graphically, I think KI looks better with maybe a bit of overuse with the particle effects.
The original KI seemed to be going for something different than the standard SF games. I'd consider it more of a SF/MK hybrid with combo-breakers, stage fatalities, etc.
The current Killer Instinct is a first party console effort...arguing it "looks better that multiplatform..." is silly.
I wish I was not terrible at fighting games, otherwise I'd throw down the gauntlet and challenge you boys to a duel. Man style.
I don't think it's silly out all. Whether it's 1st or 3rd party, it looks/plays better imo.
Do I know that it's different developing for one 1 system vs 3 (or more) and that it takes more resources...sure. It doesn't mean I can't appreciate that one looks better than the other to me.
What exactly looks better than MKX?
Yes like a man, one on one and without the jacket.I wish I was not terrible at fighting games, otherwise I'd throw down the gauntlet and challenge you boys to a duel. Man style.
I don't think it's silly out all. Whether it's 1st or 3rd party, it looks/plays better imo.
Do I know that it's different developing for one 1 system vs 3 (or more) and that it takes more resources...sure. It doesn't mean I can't appreciate that one looks better than the other to me.
Like anything else, it just takes practice. I enjoy the mind game aspects of it once you can get past the execution portion of the games.
Edit: The block button aspect of MKX is unique compared to other fighting games, so that takes a little getting used to as well.
With the MK and Injustice games you have to enter your inputs slightly earlier as there is a small delay before the special moves come out compared to other games. I still enjoy them though. Right now, I'm unlocking every characters story via the tower mode.
Skullgirls and KI have excellent tutorials to get you to understand how to play these type of games.
I really enjoy the MKX fatalities/brutalities. My wife is laughing out loud with me, although some are over the top even for her despite the years of watching truly gory horror movies with me.
I think the faces are still shockingly disappointing. Not too sure about the rest. Environments seem nice, but just merely that. I don't know.