UE3???
UE3???
Arkham knights don't forget miracles can be doneUE3???
I'm sure, and MK11 looked incredible. It's just. UE3?!?!?!?!?Arkham knights don't forget miracles can be done
Tekken 8 is ue5 and cant competeThats crazy considering how awesome MK11 looks and how old UE3 is.
Tekken 7 is UE4 and cant event compete
I'm sure, and MK11 looked incredible. It's just. UE3?!?!?!?!?
Lost you at 'fork'It's UE3 in the same way that UE4 and UE5 are UE3.
They all share the base engine that was UE3, but NetherRealm Studio's fork of UE3 has extensive modifications that make it no longer "really" UE3, just like UE4 and UE5 have had extensive modifications to the engine and thus are not technically UE3 anymore even though parts of both UE4 and UE5 likely still share code with UE3.
Regards,
SB
Lost you at 'fork'
Just in case...
A fork of a game engine (or code for that matter) is when you take the code (branch it off) and make modifications to it that don't exist in the mainline codebase. For code, it's possible those forks may or may not end up merged back into the main codebase.
So, NRS made extensive modifications to the UE3 codebase which weren't merged back into it.
You can see something similar with the FarCry series which at its base could be said to still be using the original CryEngine, but they renamed it the Dunia Engine because of the extensive modifications they made for their fork of the original CryEngine codebase.
Regards,
SB
I personally think it's gonna look amazing. But diminishing returns will be there cause mk11 already looked like what I would have expected a PS5 mortal Kombat to look like so I don't think we will be as impressed. Atleast netherealm is working solely on the PS5 and series x s versions and leaving the switch to a support studio.Looking at the jump in quality from 10 to 11 I am very very curious how 1 will look like. Mk11 is still one of the best looking games out there. I am prepared to be blown away. What a year for fighting games holy cow. Sf6 tekken8 and new mortal Kombat. Wow.
Gameplay also feels very stiff and lacks flow.I hope they do something about the awful animations. Their last 2 releases have looked incredible but the stiff animations really bring the presentation down a lot.
I hope they do something about the awful animations. Their last 2 releases have looked incredible but the stiff animations really bring the presentation down a lot.
To me it is the gameplay that bothered me. The gameplay is as stiff as its animations and I believe it is correlated. Street Fighter's gameplay is much more responsive and has better flow even though thats also a 2D fighter.I'm pretty sure the stiff animations are deliberate to still make it feel and play like the Midway Mortal Kombat arcade games (1992-1996). That's always been sort of a hallmark of the series due to how they chose to represent the characters on screen in the arcades (digitized sprites).
It also helps in quickly identifying moves which is a nod towards gameplay over graphics.
I'll be incredibly surprised if they ever chose to abandon that distinctive look.
Regards,
SB
Eh. Mortal Kombat isn't for eSports. It's so successful cause it has good single player offerings, has a lot of nostalgia and the production values are on another level. If they ever try to aim for tournament play in a serious manner they will change to adjust. But their last game sold 15 million so they don't really need toTo me it is the gameplay that bothered me. The gameplay is as stiff as its animations and I believe it is correlated. Street Fighter's gameplay is much more responsive and has better flow even though thats also a 2D fighter.
Deliberate or not, there is still a huge room for improvement.
Eh. Mortal Kombat isn't for eSports. It's so successful cause it has good single player offerings, has a lot of nostalgia and the production values are on another level. If they ever try to aim for tournament play in a serious manner they will change to adjust. But their last game sold 15 million so they don't really need to