aaronspink said:If EPIC needs 20GB then they should be shot for being incompetent. What are they going to use 20GB for? Their current game takes us less than 4GB.
Uncompressed textures and sound?
-Josh378
aaronspink said:If EPIC needs 20GB then they should be shot for being incompetent. What are they going to use 20GB for? Their current game takes us less than 4GB.
inefficient said:But when you double texture resolutions, your space requirments go up 4x.
BlueTsunami said:I would like to see how that actually is. Everyone is thinking that it IS linear. Why exactly is there a 4x growth?
inefficient said:256x256 = 65536
512x512 = 262144
1024x1024 = 1048576
See where this goes? The growth is quadratic.
Not to mention we will have addtional space requirments due to extensive use of normal maps.
Alpha_Spartan said:Mark my words, you'll be able to count games that use more than 10GB next gen on one hand. I'm just not convinced that developers are going to go from barely filling up half a DVD9 for the majority of games to going over 20GB in the course of a generation.
Shifty Geezer said:mckmas8808 : You place too much emphasis on what ends up in reports and interviews.
There are >100 games for XB360 coming out, and we've heard from like a handful of devs, no? That's not statiscally representative of the entire development community. And it could also be that various journalists at various shows got talking with various devs and scoped out which one's had something to say that would make for interesting reading (which leads to forum arguments!). Perhaps out of 50 devs spoken to, they found only 2 who said that storage would be a problem. In which case, they'd interview those two and get some material. No point interviewing the other 48 who boringly say 'yeah it's fine, we've got no problems with XB360.'
I'm not saying anything about whether space is an issue or not, but how much faith you place in journalism. Please remember that the expressed opinions of a few devs cannot sensibly be taken as indicative of the conseus of the whole development community. The more voices raised in support of an opinion, the more weight is given to it as a general developer-wide opinon. 1 or 2 saying DVD isn't enough is just their POV. 6 or 7 is something to to think will have more impact. 15+ means it's definitely a major concern. At the moment we only have a few individual's personal opinions.
Mordecaii said:Why not? In the case of the PS3, the GPU has 256 MB of GDDR3 memory plus it can dip into the XDR memory if it wants, whereas on PC's the majority of graphics cards have 128 or 256 MB or RAM on them and the system RAM isn't used for textures since it would be too slow.
aldo said:This looks to be a recurring theme and it might be the only real weakness of the X360. It will be further magnified when movies come out on HD disks next year.
However you can't fault MS for this, as sticking with the DVD format is probably their only real choice if they want to get the systems out this fall. You have to imagine that they will include an HD drive sometime next year when the technology is fully in place and they can make a clearer choice.
-aldo
shred5 said:But The PS3 will have this problem too considering it dont have a hard
drive plus blueray has a slower transfer rate than DVD drives..