When I hear Westlife Songs I feel like vomiting. Mirror's edge sounds different. It inspires me.
haha...it's just the same riff. But agreed
When I hear Westlife Songs I feel like vomiting. Mirror's edge sounds different. It inspires me.
PS3 Cell lets DICE push texture res "much higher"
Can someone (PS3 developer preferably) please elaborate on the bold comment?
Is there something else or different beyond the obvious things Cell-SPUs are doing with textures?
Why just mention only the Cell, rather than the RSX GPU which is suited/ment for texture handling?
PS3 Cell lets DICE push texture res "much higher"
Can someone (PS3 developer preferably) please elaborate on the bold comment?
Is there something else or different beyond the obvious things Cell-SPUs are doing with textures?
Why just mention only the Cell, rather than the RSX GPU which is suited/ment for texture handling?
Maybe he is talking about the ability to stream large amounts of textures to the Cell.PS3 Cell lets DICE push texture res "much higher"
Can someone (PS3 developer preferably) please elaborate on the bold comment?
Is there something else or different beyond the obvious things Cell-SPUs are doing with textures?
Why just mention only the Cell, rather than the RSX GPU which is suited/ment for texture handling?
While there isn’t a fundamental HUD on-screen at any time, there is however a reticle which wasn’t seen in the gameplay video present. The reticle is used as both an aiming crosshair and a focal point, to prevent motion sickness when up on those high buildings. The controls have been simplified for the context in which you play, the up button for instance enables Faith to traverse over different obstacles and controls leaping, jumping, and zip-lining. The down button however, controls other manoeuvres such as somersaults and flips. While in many games, having guns is vital, in Mirror’s Edge they can hinder the overall feel of the gameplay, depending on the weight of the gun, Faith will react differently and become slower and possibly lethargic. After a weapon’s ammo is used the gun is thrown away in order to maintain the momentum needed for leaping from building to building.
We have to ask, will there be any multiplayer, either online or off?
We don't have a traditional multiplayer game but as I said above there are other modes of play that we'll talk about in the near future.
It could be argued that for a game of Mirror’s Edge’s scale, something has to give, namely length. Is this reflected (excuse the unintentional pun) in the length of the single-player mode?
Well the game is actually pretty large, it had to be because Faith is able to move so quickly. A first playthrough (dependant on the players skill level) should take around 10-12 hours. However we have actually designed the game to enable it to be played very quickly indeed, if you are skilled with the moves and are more familiar with the levels. So on repeat playthrough I would expect the time to drop dramatically and I would be very happy about it!
Don't have Momento
The entire segment seems pretty well put together. I hope they take enough time to polish the entire game. I don't need another Lair or Assassin's Creed here.