I've got a couple of questions, and I'm not sure they are "techie" enough for that forum.
First - the DF commentary makes mention that they ran the Forza Tech Demo at settings equivalent to PC on Ultra settings. What? Is that because the tech demo has those settings because it was based on the PC version? I've never seen an option on any XB1 game to select my graphics settings. Additionally, those settings usually include other things in addition to larger textures such as physics and shaders, etc. This is why I sometimes laugh when people say that higher resolutions at lower settings are superior than lower resolutions at higher settings in PC discussions. There's actual environmental actions that change, not just the number of pixels.
maybe he was just eyeballing it?
Second - a bit related to the first. How can 900p games be scaled up to 4k resolutions? In order for that to happen, wouldn't the textures need to be there at that size detail to begin with? Why would they exist in 360 or XB1 games if those consoles were never able to output at those resolutions? All they would do is take up additional space and cause increased loading times for zero benefit. I can understand if some games also have PC ports so the assets exist and would simply need to be downloaded or patched into the Scorpio, but I don't see that as the case for most titles.
Can somebody shed some light on these for me?
Thanks
the render resolution could be higher. For example, i played almost all Wii games on PC at beautiful 900p (monitor native resolution).
Zelda SkySword looks absolutely marvelous despite still use the same low res asset as the SD Wii.
but for forza scorpio, i think richard mentioned that they use 4k textures too.