We were really able to help prove that out... Our part in it - and an important part for us, because it's a two-way thing - we wanted to make sure that the hardware was going be able to do what we wanted, what we had as a vision, what we wanted in Forza next, but we also wanted to make sure that however it's being proved out, that the promise was solid, that the model made sense to us."
Additionally, by working directly with the Xbox hardware team, Turn 10 is able to provide invaluable developer input, way ahead of time. "Importantly it feels like the right stage to be at, especially this early. It's like, we can evaluate it early before other studios get it and before they all have to go through that process as a group," enthuses Tector. "We can do it as a first party and help prove out the platform because we're not only trying to make the platform the best one for us, we're trying to make it the best one for all game developers."