Microsoft Xbox Reveal Event - May 21, 2013

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The Steam way is OK. There's the added conveinience of downloading games wherever to play them on any PC.

If on Xbox One and PS4 I can re-download games to different systems and just need to sign in once to activate an offline mode, I'm fine with that. Being able to sell DD games would be interesting, even if publisher got a cut.
 
They are only unpopular with a very small minority of the buying public that takes the time to post in internet forums.

Pretty much everyone I know is already connected to the internet 24/7. Many of them purchase games on Steam, that can't be resold and require an online activation after which they can be put offline, but most people don't bother. Many of them play games on the internet which require an internet connection. Both casual and hardcore. Whether it be MMOs, multiplayer arenas (FPS, DOTA, RTS, etc.), Facebook games, or browser based Popcap style games.

Really, I haven't run into many that have expressed a concern about anything Microsoft has announced. Well, that is until I enter into this forum.

Then again, for most of us, despite spending 500-1000 USD on games each year, we aren't married to our consoles. And quite a few of the people I know spend less time gaming on their consoles than they do "other" stuff.

Regards,
SB
The problem for me is that all the popular outcry affects people, like me for instance.

You mention this forum but Beyond3D is a haven for sonyers, xboxers and ninty fans, because it's calm here. It's my favourite forum ever and if I hadn't had friends in another forum I'd post here exclusively.

However, there are many forums out there, and some of them are filled with bad press.

You wouldn't believe me if I showed you, the first page of a forum with a large number of outright hate headlines.

I gotta admit that outpouring of anger affected me too cos of the always online too.

I rather prefer an universal console -think of the X360 and how it is getting ready to sell in the small markets from now on-.

Besides that, losing games forever if servers go down or MS deactivate them is also something am concerned about.

The only solution, what joker454 and others mentioned before; total backwards compatibility during infinite generations in the future.

A part of me tells me that what Alphawolf says is right. The apparently widespread negative feedback is limited to the core. BUT they are important, and should be kept happy imho.

As time goes on I am recovering all the great excitement I felt before. And I am becoming immune to criticism, but I certainly understand some of it.
 
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I can see a few issue with ignorant parents :
- granting login credentials to their kid that allow in-game purchase or buying DLC/games (that stuff happened on tablets, if there's even a five minute "mercy" window where you don't have to enter passwords again a 6-year-old kid will abuse it)
- buying used physical media and being ripped off, because of sheer unawareness (this WILL happen)
- people who buy the console and have no internet connexion or dial up without router
The legend says people bought Windows 95 without even owning a PC.
- whatever stupid thing that may happen
 
Yes, this is for GoD, Arcade, XBLIG & all your other digital content. I don't expect that to change on XB1. 360 disc games work differently, that's what's changing on XB1.

Tommy McClain

It's changing in potentially one significant way. Instead of games and content being tied to a machine, in theory they are now just tied to your account. And as such you won't have to go through the trouble of transferring your DRM licenses to another machine in the event you buy a new one.

The only potential drawback I see to this is whether they will allow titles to be considered "family" titles where if a family has multiple Xbox Ones it isn't a pain to be able to play the game on any of the machines in the house. They would need some mechanism to limit it to only one machine at a time, however.

Regards,
SB
 
I can see a few issue with ignorant parents :
- granting login credentials to their kid that allow in-game purchase or buying DLC/games (that stuff happened on tablets, if there's even a five minute "mercy" window where you don't have to enter passwords again a 6-year-old kid will abuse it)
- buying used physical media and being ripped off, because of sheer unawareness (this WILL happen)
- people who buy the console and have no internet connexion or dial up without router
The legend says people bought Windows 95 without even owning a PC.
- whatever stupid thing that may happen
That's quite a comprehensive list. Parents are parents, and they usually want the best for their children, even if they are wrong sometimes.

Absolute lack of awareness is something I hadn't thought of though.

Let me tell you anyways that.... Within the "nerd" set, there are a few vocal types that do not like change, and it is best if we inform those instead of making them feel like their antiquated opinions/views matter that much.

BUT the last three points are interesting -the W95 sounds so fun-, and that's why making an accessible machine for everyone is key.

The internet only thingy is where I am more "antiquated", but it would be bad I am afraid.

Most of all, awareness and knowledge about what you buy isn't universal.
 
It's changing in potentially one significant way. Instead of games and content being tied to a machine, in theory they are now just tied to your account. And as such you won't have to go through the trouble of transferring your DRM licenses to another machine in the event you buy a new one.

The only potential drawback I see to this is whether they will allow titles to be considered "family" titles where if a family has multiple Xbox Ones it isn't a pain to be able to play the game on any of the machines in the house. They would need some mechanism to limit it to only one machine at a time, however.

Regards,
SB

Can't remember where I read it but Greenberg in video interview had said that the game would be usable among multiple consoles in the same household. Outside the household you would need to be logged in for the game to work. Personally I'm not worried about since I don't think I will ever have 2 XB1 in the house. My son may eventually buy one to replace his 360, but he's 18 now & by the time he could afford one of his own I'm sure he won't be living here anymore. Or I hope so! LOL

Tommy McClain
 

RE: No Online Requirement for PS4.

”It makes sense for people to have internet connections to play online games, but for offline games there are many countries that we saw do not really have robust internet… We didn’t even consider that.”

http://www.officialplaystationmagaz...even-considered-as-option-say-shuhei-yoshida/

"PlayStation 4 can still be enjoyed old school without an Internet connection at all."

http://www.officialplaystationmagazine.co.uk/2013/03/20/michael-denny/
 
Yes, this is for GoD, Arcade, XBLIG & all your other digital content. I don't expect that to change on XB1. 360 disc games work differently, that's what's changing on XB1.

Tommy McClain

I expect some sort of license change to either expand or eliminate the hardware BOGO loophole (the rumors sound like they might be expanding but I'm not sure). I call it the BOGO because I've actually started doing all of my game purchases on my sons 360 instead of mine, because we're an always connected household, his 360 gets the hardware license thus allowing any gamertag to play the game, and my 360 uses my GT license to play the game on my 360.
 
I expect some sort of license change to either expand or eliminate the hardware BOGO loophole (the rumors sound like they might be expanding but I'm not sure). I call it the BOGO because I've actually started doing all of my game purchases on my sons 360 instead of mine, because we're an always connected household, his 360 gets the hardware license thus allowing any gamertag to play the game, and my 360 uses my GT license to play the game on my 360.

Nice trick. :) I might consider doing that too. But yeah as I posted on another thread it sounds like they're expanding your "BOGO" loophole to being able to share all your content in every XB1 console in the house, not just the one it was bought on.

Tommy McClain
 

In other words, exactly the same as what has been announced for Xbox One thus far. You don't need an always online connection if the publisher or the user doesn't require it. You do realize there are games on PS3 that require an always online connection? And that isn't going to change on PS4? Any game on X360 that requires an online connection is also going to require an always online connection on PS4.

As well...

To have a successful new system you need great software, great hardware and nowadays you need a great network as well. All of them are important.

The exact same focus as Microsoft. The only difference is that the hardware focus is slightly different and Microsoft are slightly more focused on the software.

Regards,
SB
 
In other words, exactly the same as what has been announced for Xbox One thus far. You don't need an always online connection if the publisher or the user doesn't require it. You do realize there are games on PS3 that require an always online connection? And that isn't going to change on PS4? Any game on X360 that requires an online connection is also going to require an always online connection on PS4.

Nope. Looks like XB1 requires a connection every 24 hours to recheck your content. Personally I could care less. It's not a deal breaker for me & I'm not jumping ship to PS4 over that.

Tommy McClain
 
What are you going on about? I was replying to dagamer who said PS4's event was piss poor in actual games. Which it wasn't.

I should correct myself. What I really meant was piss poor gameplay. Only 2 games were shown off as playable on stage: Knack (via Remote Play on Vita) and Killzone: Shadow Fall. I trust no sizzle reels since they almost certainly at this stage are target renders. No body is working final hardware.
 
A part of me tells me that what Alphawolf says is right. The apparently widespread negative feedback is limited to the core. BUT they are important, and should be kept happy imho.

I never suggested the core gamers aren't important, I suggested that the forum warriors are an insignificant fraction of them with little real effect on the overall picture.

Many of those forums have many of the same people posting in them.
 
In other words, exactly the same as what has been announced for Xbox One thus far. You don't need an always online connection if the publisher or the user doesn't require it. You do realize there are games on PS3 that require an always online connection? And that isn't going to change on PS4? Any game on X360 that requires an online connection is also going to require an always online connection on PS4.

No. Xbox One requires an internet connection, period. It does not function without one, although it may tolerate being disconnected for a short period. PlayStation 4 does not. I suspect if they are implementing a used game control measure they may be using that RFID concept they patented that does not require internet access at all. MMOs or quasi-MMOs may have additional requirements but there is every reason to believe other games won't. Those games can be played by PS4 owners without internet, but the Xbox One will not provide that option.
 
Although I agree, but if the PC game pirating is any indication I can see them being concerned with giving out an indefinite license to a game. They're trying to protect themselves from the pirates trying to find a way around the DRM. Considering I'm not a pirate, I don't have a problem with it.
You won't have a problem with it for your own use, but do you have no problem with the fact that there are people whom this would impact more negatively than yourself who are not pirates either?

I think Microsoft will change it's mind by the way, in their preferred market it's a PR nightmare.
 
You won't have a problem with it for your own use, but do you have no problem with the fact that there are people whom this would impact more negatively than yourself who are not pirates either?

I think Microsoft will change it's mind by the way, in their preferred market it's a PR nightmare.

Just being honest here, but I'm sorry but I don't care either way. It doesn't effect me or anybody I know other than those in this forum. I'm not going to champion Microsoft to change it just for you. You guys are already doing a pretty good job of it at the moment. LOL I'm going to wait to see how E3 goes before I start sending hate mail to Microsoft.

Right now my chief complaint will be if they don't try to ease the backward compatibility issue with some kind of new box like the Xbox Mini rumor. I don't want 2 big boxes in my living room(I have the original Elite) that I have operate separately. So if they can make the 360 smaller than the Slim & let me access it via the XB1 then awesome.

As for the US military, I didn't expect them to be effected by the DRM. I thought I had read somewhere that they were going to get a special exemption. Makes sense to me.

Tommy McClain
 
I should correct myself. What I really meant was piss poor gameplay. Only 2 games were shown off as playable on stage: Knack (via Remote Play on Vita) and Killzone: Shadow Fall. I trust no sizzle reels since they almost certainly at this stage are target renders. No body is working final hardware.

That's what E3 is for :)

Besides, and let's be realistic here - they showed 2 live gameplay demos which looked pretty solid and a couple in-engine (some confirmed individually by devs, not evil PR suits) demos and trailers, 8 months or so out from launch. When have we ever seen anything that well organized in the modern era of console launches??

I won't compare to other companies since that would make things obviously silly, but let's keep perspectives in check here.
 
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