By annoying your paying customers.
The problem for me is that all the popular outcry affects people, like me for instance.They are only unpopular with a very small minority of the buying public that takes the time to post in internet forums.
Pretty much everyone I know is already connected to the internet 24/7. Many of them purchase games on Steam, that can't be resold and require an online activation after which they can be put offline, but most people don't bother. Many of them play games on the internet which require an internet connection. Both casual and hardcore. Whether it be MMOs, multiplayer arenas (FPS, DOTA, RTS, etc.), Facebook games, or browser based Popcap style games.
Really, I haven't run into many that have expressed a concern about anything Microsoft has announced. Well, that is until I enter into this forum.
Then again, for most of us, despite spending 500-1000 USD on games each year, we aren't married to our consoles. And quite a few of the people I know spend less time gaming on their consoles than they do "other" stuff.
Regards,
SB
Yes, this is for GoD, Arcade, XBLIG & all your other digital content. I don't expect that to change on XB1. 360 disc games work differently, that's what's changing on XB1.
Tommy McClain
That's quite a comprehensive list. Parents are parents, and they usually want the best for their children, even if they are wrong sometimes.I can see a few issue with ignorant parents :
- granting login credentials to their kid that allow in-game purchase or buying DLC/games (that stuff happened on tablets, if there's even a five minute "mercy" window where you don't have to enter passwords again a 6-year-old kid will abuse it)
- buying used physical media and being ripped off, because of sheer unawareness (this WILL happen)
- people who buy the console and have no internet connexion or dial up without router
The legend says people bought Windows 95 without even owning a PC.
- whatever stupid thing that may happen
It's changing in potentially one significant way. Instead of games and content being tied to a machine, in theory they are now just tied to your account. And as such you won't have to go through the trouble of transferring your DRM licenses to another machine in the event you buy a new one.
The only potential drawback I see to this is whether they will allow titles to be considered "family" titles where if a family has multiple Xbox Ones it isn't a pain to be able to play the game on any of the machines in the house. They would need some mechanism to limit it to only one machine at a time, however.
Regards,
SB
link?
”It makes sense for people to have internet connections to play online games, but for offline games there are many countries that we saw do not really have robust internet… We didn’t even consider that.”
"PlayStation 4 can still be enjoyed old school without an Internet connection at all."
Yes, this is for GoD, Arcade, XBLIG & all your other digital content. I don't expect that to change on XB1. 360 disc games work differently, that's what's changing on XB1.
Tommy McClain
I expect some sort of license change to either expand or eliminate the hardware BOGO loophole (the rumors sound like they might be expanding but I'm not sure). I call it the BOGO because I've actually started doing all of my game purchases on my sons 360 instead of mine, because we're an always connected household, his 360 gets the hardware license thus allowing any gamertag to play the game, and my 360 uses my GT license to play the game on my 360.
To have a successful new system you need great software, great hardware and nowadays you need a great network as well. All of them are important.
In other words, exactly the same as what has been announced for Xbox One thus far. You don't need an always online connection if the publisher or the user doesn't require it. You do realize there are games on PS3 that require an always online connection? And that isn't going to change on PS4? Any game on X360 that requires an online connection is also going to require an always online connection on PS4.
What are you going on about? I was replying to dagamer who said PS4's event was piss poor in actual games. Which it wasn't.
A part of me tells me that what Alphawolf says is right. The apparently widespread negative feedback is limited to the core. BUT they are important, and should be kept happy imho.
In other words, exactly the same as what has been announced for Xbox One thus far. You don't need an always online connection if the publisher or the user doesn't require it. You do realize there are games on PS3 that require an always online connection? And that isn't going to change on PS4? Any game on X360 that requires an online connection is also going to require an always online connection on PS4.
You won't have a problem with it for your own use, but do you have no problem with the fact that there are people whom this would impact more negatively than yourself who are not pirates either?Although I agree, but if the PC game pirating is any indication I can see them being concerned with giving out an indefinite license to a game. They're trying to protect themselves from the pirates trying to find a way around the DRM. Considering I'm not a pirate, I don't have a problem with it.
You won't have a problem with it for your own use, but do you have no problem with the fact that there are people whom this would impact more negatively than yourself who are not pirates either?
I think Microsoft will change it's mind by the way, in their preferred market it's a PR nightmare.
I should correct myself. What I really meant was piss poor gameplay. Only 2 games were shown off as playable on stage: Knack (via Remote Play on Vita) and Killzone: Shadow Fall. I trust no sizzle reels since they almost certainly at this stage are target renders. No body is working final hardware.