scooby_dooby
Legend
What if the network computing ('cloud' as a term really bugs me; it's not a fluffy, environmentally friendly cloud, but a massive, energy guzzling server farm!) is used for MS exclusives as a console differentiator? Sure, you get the same games as the other console that aren't any different, but look at these awesome exclusives only possible on XB1 with the added power of Water Vapour! Fable taken to the next level with 'living' worlds beyond local computing. It'd be expensive, but MS could see it as a way to mop of free Azure cycles and promote the platform. A showcase of good uses could also precede enabling software on other platforms to use it, and MS get paid for Sony's games. If eventually we're looking at an end to consoles, taking that first step now might not be a bad idea. So maybe it shouldn't be evaluated as an unlikely resource for all devs to use, but as a differentiator for MS's first party which, at the end of the day, is the major difference between these games machines.
Meh, none of this is a differentiator though, Amazon offers similar capabilities as Azure, for a similar price.
MS can go ahead and try and pretend it makes their 1st party titles special, but I'm guessing gamers will see through that pretty fast.
This is nothing more than using a trendy buzzword to avoid any direct performance comparisons. Spade as a spade.