lol.
well I guess for me, I just saw the scenario as going into a restaurant as a food critic, agreeing that the food is great there, and then complaining that another restaurant's specialty dishes aren't on your menu and knocking them for it.
But looking at the image where we see a very hot spot on the case without anything on top of it, I would avoid putting anything on it.I was under the assumption they were meant to be stacked. (at least the SDKs are) which is why they have side and rear venting now, instead of vertical intakes.
Yea retail release is probably different from the SDKs which are designed to be stacked.But looking at the image where we see a very hot spot on the case without anything on top of it, I would avoid putting anything on it.
Xbox One X Enhanced Games @ 4K w DSR to 1080p vs the Xbox One version of the game lol.
Pretty big difference. lol it's actually kind of funny. lol oh man.
http://www.xboxygen.com/News/26025-...p-oui-c-est-plus-beau-et-on-le-prouve?lang=fr
CPU + 4 GB additional memory for caching
Significant reduction in loading times for some games...has to be more than the hard drive itself?
Significant reduction in loading times for some games...has to be more than the hard drive itself?
Looks like an exception, or caching of previouly loaded assets still in the additional memory, because..
Is Gears/Instinct patched in this test? Think the caching benefit goes out the window for enhanced games..just like forced 16X AF, Vsync..Looks like an exception, or caching of previouly loaded assets still in the additional memory, because..
Good question, it's the gamespot review, it's the internal drive because they were checking 50% faster drive claims. Seems game dependent as usual.Is that chart graph from Internal drive or external drive moved from xbox one to xbox one x?
But it only helps if the data was previously loaded, like reloading a level after dying. Or loading a game, quitting, and reloading the same game immediately. Modern methods are much better, loading the expected future data in background instead of caching previous stuff. That requires active involvement from the game engine so that excludes unpatched games.Yeah I think the RAM caching for non-patched games is a significant contributor to the improved loading times we are seeing. I'd like to see a Xbox One S(game x) vs Xbox One X(game x) vs Xbox One X(game x-post patch) loading comparison to get any idea of differences.
But it only helps if the data was previously loaded, like reloading a level after dying. Or loading a game, quitting, and reloading the same game immediately. Modern methods are much better, loading the expected future data in background instead of caching previous stuff. That requires active involvement from the game engine so that excludes unpatched games.