Microsoft Xbox One X (XBOX) Reviews and Impressions

Discussion in 'Console Industry' started by mpg1, Nov 2, 2017.

  1. mpg1

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    So there have been people who got the X1X early posting in the resetera thread:

    With regards to system noise I have seen one poster say the machine doesn't get that loud when playing forza.

    But another person here is saying noise ramps when playing Gears 4 in visual preference mode(4K/30) but is quieter in performance mode (1080/60):

    https://www.resetera.com/posts/432204/
     
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  2. iroboto

    iroboto Daft Funk
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    I think this is expected; well I hope this is expected. There was no way this thing would be as quiet when moving to a blower in a smaller box with more power.
    The real question is how bad it can get...

    I'm not cancelling my pre-order but I hope.... god I hope... it's not a jet turbine 24/7 on games that push this box to its limit
     
  3. mpg1

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    Some more from that poster:
    https://www.resetera.com/posts/435258/

    Basically says louder than original Xbox One but not as loud as an Xbox 360 elite.
     
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  4. MrFox

    MrFox Deludedly Fantastic
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    *MrFox attempts to act surprised, fails*
     
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  5. AlBran

    AlBran Ferro-Fibrous
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    Does he mean the 360E (Slim rev.2) ? 360 Elite (2007) might as well be the original 360.
     
  6. mpg1

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    Pretty sure he is referring to 360 Elite (2007)...
     
  7. sebbbi

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    Anandtech Xbox One X review:
    https://www.anandtech.com/show/11992/the-xbox-one-x-review

    I disagree with their guess that ROPs were the main reason why the original Xbox One didn't reach 1080p. GCN has full rate 64 bit (4x16) render target writes. If you pack two 32 bit RTs to one 64 bit, you practically double your ROP fill rate. This way Xbox One always becomes bandwidth bottlenecked before it becomes ROP bottlenecked. The only real bottleneck that 16 ROPs cause is slower depth only rendering (shadow maps and depth prepass). I would say that higher GPU clocks, more CUs, more bandwidth and especially larger ESRAM would have all been more important additions for reaching 1080p.

    Again 32 ROPs are more than enough for Xbox One X, as long as you pack RTs together as 64 bit... Unfortunately for us (Claybook) Unreal Engine doesn't do this. But then again, we have almost zero overdraw and we are mostly compute shaders (which bypass ROPs completely, never hitting fill rate bottleneck).
     
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  8. Rangers

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    IGN "review in progress" scores the Xbox One X as 8.7.

    I mean, why not 8.8 or 8.65? The world may never know.
     
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  9. iroboto

    iroboto Daft Funk
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    A couple reviews have noise charts. Looks to be more or less Xbox One S noise. So that's pretty great. I'm fairly relieved.

    The reviews overall seemed pretty fair. Some are extremely biased. Really biased. The Guardian for example sort of breaks the first rule of critiquing which is to judge the product on what they aimed to do and not what didn't say it would not do. His article was a complaint that it didn't run PS4 games. I was like uhhh; well MS never promised it would run the Sony collection.
     
    #9 iroboto, Nov 3, 2017
    Last edited: Nov 3, 2017
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  10. Tkumpathenurpahl

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    Well, the Guardian thinks that only white people can be racist, so they can be disregarded on most subjects.
     
  11. Arnold Beckenbauer

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  12. mpg1

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    Just watched it....impressive stuff. Especially the loading times!

    Even without a patch for some of the older games there are many improvements!
     
  13. iroboto

    iroboto Daft Funk
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    lol.
    well I guess for me, I just saw the scenario as going into a restaurant as a food critic, agreeing that the food is great there, and then complaining that another restaurant's specialty dishes aren't on your menu and knocking them for it.
     
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  14. iroboto

    iroboto Daft Funk
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    So the HDD differential is
    40MB/s XBO
    60MB/s 1X
     
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  15. MrFox

    MrFox Deludedly Fantastic
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    That would be matching the platter density increase (2x density is 1.4x linear or there about). The faster CPU must be also helping.
     
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  16. MrFox

    MrFox Deludedly Fantastic
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    https://www.gamespot.com/articles/xbox-one-x-review/1100-6454609/

    If anyone wonders how the first law of thermodynamics is still intact...

    That's the case temperature. The vapor chamber allows it to have a higher delta to ambient, so hotter heatsink fins, more heat removed per volume of air, and hotter air. And in theory it should be less sensitive to ambient variation.

    The only negative about it is that you shouldn't stack anything on top of it.
     
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  17. Scott_Arm

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    Just put a bag of ice cubes on top of it. Problem solved.
     
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  18. MrFox

    MrFox Deludedly Fantastic
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    Put holes in the bag for a poor man's liquid cooling.
     
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  19. mpg1

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    Looking at the vents/exhaust on this thing...I'd be more wary of placing it in an enclosed shelf than placing something on top of it.

    My guess of the most optimal way to place this is on the vertical stand in an open area...
     
  20. iroboto

    iroboto Daft Funk
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    I was under the assumption they were meant to be stacked. (at least the SDKs are) which is why they have side and rear venting now, instead of vertical intakes.
     
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