Firstly, I have to chop your posts as I find them to be very general in nature, and if I'm trying to reply I need points I can address.
Thast why you fail to get the whole picture.
By "success" I meant sales and profits, as these are the kinds of things that influence future development decisions.
"Quality" is a subjective issue, but what you're basically saying is you're demand the highest quality, but won't say what that quality respresents. Why bring up quality if you won't say what it is? And actually, I'm sure you could pin down a good number of reasons as to why you could reasonably argue GT is a better quality product that NFS.
Like always someone is bound to disagree on the "subjective field" of quality even if pin them down.
Also there is nothing to compare MGS4 to other than itself, how it might be and have been. If you want me to pin down subjective differences in quality between the 2 versions be my guest.
It all has to do with opportuinities offered by the SIXAXIS, bigger storage, Cell specific traits which wont be exploited to the fullest or at all if the game is aimed to be identical in all platforms.
This intangible quality issue kind of appears to be a way of demanding that MGS4 should only ever be on PS3.
Direct quote from me just to prevent your assumption that I am biased towards one platform which is what is driving you in continous arguing:
If we lived in an "ideal world" I d like to see MGS4 being started from scratch for each platform seperately and exploit to the fullest each hardware
I didn't say everything would work the same on both, I said the gameplay could be ported intact.
Yeah the general idea perhaps
See reply to
woundingchaney
These are yet more intangible and none-sepcifics that you seem to be using to back up your "quality" argument. And again, I'm not saying that he shouldn't shoot for the moon on the PS3, just that there's no reason for it not to be ported.
For me there are not intangible at all. PS3 has specific traits and opportunities due to these. Already Ninja Theory has put Cell's specific offerings in good use. Kojima hinted many times towards these as well. Plus it has a few other features that can be used. This will be best exploited when the game is developed with all these in mind forgetting the possibility of having to port it over.
I didnt say you said they shouldnt shoot on the moon with the PS3. But what I said is that going multiplatform reduces the chances that they will.
I didn't say he should do this.
I never said you did.
Of course it'll be different. VF5 is different on the PS3 and 360. So is Oblivion. Lack of identicality (did I just make that word up?) doesn't mean you can't get the experience accross successfully.
Doesnt necessarilly mean you can. Especially if that "idencticality" is a result of specific platform features
I don't even understand how that second paragraph relates to anything we're talking about.
Direct quote from you:
If they don't live up to the level of quality demanded by the true MGS fan, fine, but they could get across with the gameplay intact and looking pretty much as good.
Because the company always wants to sell more games, and the 360 userbase is many times bigger than the PS3 userbase, and the gap is growing.
I ment what makes you so sure MGS will get the quality demanded?
I don't think it's helpful to start telling me what I think about MGS, as if that's a response to my point. It's yet another move to not talk about actual significant points or issues in this whole porting debate.
I think we can probably leave this here, as I don't think either of us is going to get the kind of responses we're looking for.
Good night there!
No the problem is that there are significant points that are insignificant for YOU.
You are the one who is ignoring significant points that describe the series, especially for us MGS fans, which as a result makes it so much different than the other " genres" of the supposed same kind.
MGS as I said to the other guy its a game that relies in details, which for the common observer like you are insignificant or non-existemt.
While MGS is a unique series for me and i reckognize more things to it than you do because I owned it a playied it to death, for you its just another good game that wont matter if some things dont make it if ported. Thast why its not even worth the time discussing with you why I am so much concerned
I'm having a hard time figuring out why Nesh is arguing about MP games being worse or not.
What kind of ridiculous statement is this and whats the point of it?
1) I am arguing about MGS4. If you read my posts which probably, you would have seen I am not arguing MP games in general. You missed the parts where I dont mind MP games such as VF5 and DMC4 because the end result wouldnt have changed being exclusive or not! Which is something you agree ofcourse thats why you wonder why I am arguing.
But I am talking about MGS4 specifically which I believe strongly it is a different case
2) Its even more ridiculous to bring up "stockholders" and "games" in the same sentence
If you want to discuss what is best for a business, and why a game should be MP to increase their gains fine. Lets make a different topic and we will all agree. Since this thread is not about stockholders and I am free to argue about the MGS4 as a creation not as a "product that will bring green paper" I will point out a billion times I dont care what they want when I am talking about
a creation. Publishers want money, stockholders want money, developers with vision want to make a creation. On another note Clover studios died. Good for stockholders and from a business standpoint, but "grief" from gamers.
Could you ask questions about what parts of my post you find confusing??
Im not sure if it is sentence structure, grammar, etc.
People expected different end results in regards to the consoles performance when playing games. I stated that the results differed in consumers opinions, when a title that was mp was impressive on the PS2 and ho hum on the xbox it was/is because people expected more out of their xbox. To further compound this issue most games of last gen was ported from the PS2 to the xbox simply because the PS2 had a considerably larger install base, this gen it is the opposite (currently). Many times last gen the differences was minimal and mp games still sold very well with no astonishingly noticeable differences between the versions.
Architecture differences is a presence that Im sure developers are aware of and take into consideration every time a game is ported one way or the other. I think that do to a few low quality ports so far this gen there is this concept that games cannot be successfully ported over or that ports are always inferior. We have seen ports that are a step up from their main development platform as well as those being downgraded. If architecture differences wasnt taken into consideration during development the game simply wouldnt run.
Are you under the impression that multi platform developed games cannot rival console exclusives?? What is it about multi platform development that suggests the hdd cant be used in the PS3 version, the spes cannot be harnessed, the notorious storage space of BR can not hold an advantage (and vice versa for the 360)?? I honestly dont see why a middle ware engine cannot produce "quality" results (outside of the belief that multi plat equals crap). I can think of a few very impressive titles on both consoles that are developed on middle ware engines.
Your making a very blanket statement regarding games and "trying to do anything different", how is it that you came to this conclusion other than them being developed on a multi platform basis?? What is it about MGS4 that seems to be doing something different in the few trailers and statements surrounding the game?? Perhaps the way he is leveraging the hardware may be different than the way it would be in another scenario but this should be a give in as it goes without saying. You use spes on the Cell and threads on the Xenon and of course porting a game is going to take quite a bit of tweaking along the way to get performance up to par but its not as if it cant be done or that the game is better off not being ported on a "quality" standpoint. There are thousands of issues that may complicate the porting process but what many of us are trying to get across is that the economic advantages of bringing the game to the 360 may be enough to bring the title to the console.
Im not sure if your saying that the quality of a title cannot remain intact between ports or if HK is creating a title that is simply beyond the possibility of porting. Im sure there is going to be a give and take in many areas but in the end how much of a difference can the end user detect or is the end user even going to care about. Its not as if the 360 consumers are going to be overly concerned if the load times are a little longer, if the ragdoll physics arent as grand, or even if the game is released on two disks (just examples here). People's main concern is if they get to play the game, the one's that seem to think otherwise are worried that a poor or better port is going to degrade the reputation of their given console.
Well Im sure it will sell more copies.
Crap games typically dont sell well because they are crap, although could you differentiate between what you consider to be "crap" and "quality". If MGS4 releases and isnt above and beyond everything else on the market is it "crap" or is it "quality" because it is developed by HK, a continuation of the MGS series, uses the PS3's archictecture in order to run the game, or is a high profile PS3 exclusive.
Where as I dont doubt that your concerns as a gamer dont directly correlate with the stock holders Im rather sure that the publishers interests do.
-- Im having a hard time with your concept of quality and what it has to do with a potential 360 port. I feel as if you are directly against the concept of the game being ported and using this "quality" issue as why it shouldnt or couldnt be done.
1) You are still talking about MP games in general when I already stated MP games dont always suffer especially in this generation but you are still going
2) MGS4 will be identical on all platforms if it is already secretly planned as a multiplatform title and it will still be great. But the gamer will never see the difference if the game took use of one platform's exclusive traits which is more bound to happen when the game is planned as an exclusive. So ofcourse at the end the gamer wont notice if the game is already planned as a multiplatform game, because he will never see the differences to know.
I want to see the opportunities offered by certain features Kojima wants to exploit.
3) Thats why when I talk about MGS4 I talk about the details which you find unimportant but the MGS and Hideo were always about the details. Just your question "What is it about MGS4 that seems to be doing something different in the few trailers and statements surrounding the game?" shows how differently we view the game and Hideo Kojima which tends to make feel like I am talking to a wall. For you its probably just another game.
But just to answer your question I ll be a little rhetoric with you: How different would have been MGS2 been
as an experience (
excluding visual differences) if it was developed for DC and ported to the PS2 directly? How different
(Excluding visual differences AGAIN )would have been on the DC if it was ported over from PS2?
Little or nonexistent to you, a LOT to me, and the same thing a ton of other many MGS fanatics would have said.
And thast why I said at the end in an ideal world it would have been best if the game was developed for each platform from scratch to exploit the unique traits of each console.
Which answers some other parts of your post
It will be interesting to see what will happen if MGS4 is exclusively designed for PS3 without any plans for a port, and then unexpectedly a port is planned.
Well Im sure it will sell more copies.
Sales? Ofcourse the only thing you see is sales. I wasnt pointing to sales. You dont see beyond sales, and market success. I am pointing to the end result of the game as a creation
For the last part: NFS sells great, DMC2 sold great, Okami sold crap, Mark of Kri sold crap, Fifa does as well as PES, Beyond good and Evil sold crap....see the inconsistency.
Ninja Theory was near the verge of extinction in a continuous effort to find a publisher who would give them the freedom to be indepentet and creative with Heavenly Sword. Heavenly Sword would have never seen the light of day due to the majority of publishers caring for games that gurantee sales and dont like creativity that brings the possibility of "less green paper"
Btw: Dont chop my posts