Basically, all you did was rambled on about wether or not MGS4 is worse of being multiplatform or not. Which pretty much anybody agrees with you on, if they read the logic i posted earlier (that unless the dev studio separately develops the game with 2 talented dev teams and use equal resources on each one as they would with an exclusive, it will not be as good)
You saying that what stockholders want or not is irrelevant in this thread is flat out wrong, its absolutely relevant (you may not find it relevant in your personal offtopic rambling about mp quality but this thread is not about that, so don't generalize and act like your ramblings decide what this topic is about or not) (its actually relevant for your off topic theories about it being worse or not, because of stockholders wanting as high ROI as possible, less money will be alocated per dev team when you make a multiplatform title than you do with a exclusive)
Actually, thats a terrible example. Clover Studios was talented, but "nobody" bought their games, THATS why it was a financial whole, THATS why it was closed down, IT DIDN'T BRING IN PROFITS . Stockholders are largely irrelevant in your example, they were loosing money, even if it was owned by developers it would still be closed down because it kept loosing money.
What you personally might want as a gamer is irrelevant for this example, gamers wordwide obviously didn't want these games enough.
You saying that what stockholders want or not is irrelevant in this thread is flat out wrong, its absolutely relevant (you may not find it relevant in your personal offtopic rambling about mp quality but this thread is not about that, so don't generalize and act like your ramblings decide what this topic is about or not) (its actually relevant for your off topic theories about it being worse or not, because of stockholders wanting as high ROI as possible, less money will be alocated per dev team when you make a multiplatform title than you do with a exclusive)
The point I was trying to make is that stockholders' interests and gamer interests' dont always align. And that was one example. Clover Studios was talented and offered great games. Financially it was a hole. Creatively it did wonders. It had to close. It shows clearly what I want as a gamer and what an investor wants sometimes point to opposite directions. Stockholders dont care about games. They care about money.
Actually, thats a terrible example. Clover Studios was talented, but "nobody" bought their games, THATS why it was a financial whole, THATS why it was closed down, IT DIDN'T BRING IN PROFITS . Stockholders are largely irrelevant in your example, they were loosing money, even if it was owned by developers it would still be closed down because it kept loosing money.
What you personally might want as a gamer is irrelevant for this example, gamers wordwide obviously didn't want these games enough.
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