Massively underwhelming Perfect Dark 0 screens (360)

Status
Not open for further replies.
Couldn't they have gotten their hands on atleast one dev to make a pre-scripted cut-scene or something? Remember Bungie at MacWorld and at E3?

I mean, the GDC UE3 demos would have been good enough. They had no "flagship" demo that really blew anyone away, unlike some of the really impressive demos shown at pre-launch tradeshows of the last generation.
 
Yeah they gave the most time to PDZ than any other 360 game.

The Rare people said 5,000 polys for characters and 100-300k polys for the scenes with destructible objects.

How much did MS pay for Rare? How long has this game been in development?

You would think they would want this to be the Halo for this console. Not replace Halo but add to it as a big system exclusive which will be sequelized.

In the MTV show, they showed Dark from the front. Again not very detailed or well animated in the quick snippet they showed. If she's going to be a mascot, they have to do her more justice.
 
I remember X-Box 1 prelaunch demos being shown on a GeForce 2 (mousetraps, etc). I remember Malice on alpha hardware. I remember devkit videos running on high-end PCs that gave people an impression of what the XB would be capable of before actual hardware was finished and the XDK OS was finished.

I don't understand the focus on PDZ. Why not pay the Quake4 guys to make a canned prerendered demo?
 
Look at the ps2 launch titles in japan

You keep talking about PS2's launch, but that's hardly represenative of launches for all the other systems released over the years. Dreamcast launch games were far nicer looking then any N64/PSX game. PS2 wasn't better looking then DC at first, but then it was tough to program for and released only 2 years after DC (not to mention XBox/GC launch games like Halo and RL looked noticably better then any PS2 game at the time). 360 is releasing 4 years after XBox and there are XBox games that look better then those PD0 screen shots!
 
Condemned looks way better than PDZ. They should have shown these trailers instead of showing us facial expressions of rappers supposedly in awe of PDZ's crappiness.
 
A flagship title should look great. Halo looked great at launch compared to anything on the PS and N64. Luigies Mansion was significantly better than Mario 64. Cleaner, more detailed textures, better animation, etc...

Don't forget Rogue Leader, a launch title, which like Halo, looked truley next generation at the time.
 
Why didn't they focus on Gears of War and PGR3, they both looked unfuckingbelieveable. You can see the trailers for them on MTVs website. PD0 looked horrible, 5000 polygons for the main characters just seems way too low for a next gen game. Maybe this is that quick port they were talking about.
 
Even that Dark Sector trailer at least gave me a 'pretty cool' feeling. PDZ just looks outright bad and I don't really see how anyone can be defending it, heh.
 
It looks like current PC games. Actually, even if this was a PC game, it wouldn't be anything that amazing. UE3 looks much nicer.
 
Dural said:
Why didn't they focus on Gears of War and PGR3, they both looked unfuckingbelieveable. You can see the trailers for them on MTVs website. PZ0 looked horrible, 5000 polygons for the main characters just seems way too low for a next gen game. Maybe this is that quick port they were talking about.

Quick port?

You would think they've been developing this since MS bought Rare, what, 2 years ago?

For $400 million?

Maybe they'll have something much better on PDZ at E3.
 
Teasy said:
A flagship title should look great. Halo looked great at launch compared to anything on the PS and N64. Luigies Mansion was significantly better than Mario 64. Cleaner, more detailed textures, better animation, etc...

Don't forget Rogue Leader, a launch title, which like Halo, looked truley next generation at the time.

Rogue leader was enough alone to sell me on the GC. I remember looking in awe over the first shots of RL completely blowing me away. The first place I came was here to make sure they were in real time and how they were able to pull it off.
 
wco81 said:
Dural said:
Why didn't they focus on Gears of War and PGR3, they both looked unfuckingbelieveable. You can see the trailers for them on MTVs website. PZ0 looked horrible, 5000 polygons for the main characters just seems way too low for a next gen game. Maybe this is that quick port they were talking about.

Quick port?

You would think they've been developing this since MS bought Rare, what, 2 years ago?

For $400 million?

Maybe they'll have something much better on PDZ at E3.


Quick port of the Xbox version they were rumored to originally be working on. In fact, the 1up article says the game went from GC to Xbox to Xbox 360 so it hasn't been in development for the 360 for too long.
 
Well, this may explain the graphics some:

By far the most exciting aspect of Perfect Dark mentioned was the ability to use Xbox 360's camera to scan in the face and full body of one of the attendees for use in a multiplayer session.

When Xbox 360 and Perfect Dark are released, every gamer will be able to scan their own likeness into the game for the purpose of suitably representing themselves online.
So expect to see loads of naked men running around in the game when playing on Live then...

Commenting on the Perfect Dark demo, one of the interviewees said "the gameplay was smooth - the weapons amazing", before confirming 22 weapons were available in the demo, ranging from guns to grenade launchers.

Perfect Dark Zero will also feature realistic, Halo 2-style graphics and will boast a jet pack collectable that will allow gamers to fly freely around levels, gunning down other players from above.
http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=35696&subsectionid=1586

Being able to scan your body in is novel AND could explain some of the issues (poor models because they needed to be formatted to accept scans; low res textures because it is designed to accept 50 players scans of faces and bodies). So maybe there is an excuse... Destructable environments may also be a reason.

Though they say it played smooth while the IGN and viewer comments say it really chugged.

Teasy said:
A flagship title should look great. Halo looked great at launch compared to anything on the PS and N64. Luigies Mansion was significantly better than Mario 64. Cleaner, more detailed textures, better animation, etc...

Don't forget Rogue Leader, a launch title, which like Halo, looked truley next generation at the time.

Ewww that too ;) WaveRace was nice too. I am sure if we went back to every launch we can find a ton of good looking titles--and the flagship titles always looked good. Comparing the PS2 to the DC is not fair since they are not two different generations.

MS should have been evangalizing PC develpers. Valve could have made HL2: Aftermath, Quake 4, UT 2007 Footage, the new FarCry, BF2, CoD2, the new Sega game, a new Splinter Cell, on and on. There is a lot of smoking stuff on the PC, developers used to the HW, who could have shown more. This is a top of the line GPU in a closed box. There are PC games running on fair less so I do not think, knowing they needed to show stuff, that they could not get something up. If they could port an Xbox title in 6 weeks, what was holding them back? I guess Halo 2.5 in HD with high res textures and models would have looked better.

Maybe they are holding out for E3...

Thought: Just show VERY little. Let Sony show their hand first at E3, and then whack it home with the games... just an idea. If media outlets like IGN are confused why they showed this it cannot be good. Mags convey to consumers their thoughts... underwhelming them is bad.
 
LOL at jvd running damage control.

No matter what way you look at it, if we go from gen to gen.

SMW looked a hell of a lot better than SMB3
SM64 looked incredible compared to DKC3.
Rogue Leader was awesome and made Conker (N64, duh) look like crap.

No matter the way you look at it, flagship titles have always looked a hell of a lot better than last gen titles.
 
Dural said:
wco81 said:
Dural said:
Why didn't they focus on Gears of War and PGR3, they both looked unfuckingbelieveable. You can see the trailers for them on MTVs website. PZ0 looked horrible, 5000 polygons for the main characters just seems way too low for a next gen game. Maybe this is that quick port they were talking about.

Quick port?

You would think they've been developing this since MS bought Rare, what, 2 years ago?

For $400 million?

Maybe they'll have something much better on PDZ at E3.


Quick port of the Xbox version they were rumored to originally be working on. In fact, the 1up article says the game went from GC to Xbox to Xbox 360 so it hasn't been in development for the 360 for too long.

Ohh that's just great, hopefully they can make the launch. So even if it looks crap, at least they can label it as launch game on its forehead :D

I don't mind so much on its look, but those frame rate are bad to me.
 
Almasy said:
LOL at jvd running damage control.

No matter what way you look at it, if we go from gen to gen.

SMW looked a hell of a lot better than SMB3
SM64 looked incredible compared to DKC3.
Rogue Leader was awesome and made Conker (N64, duh) look like crap.

No matter the way you look at it, flagship titles have always looked a hell of a lot better than last gen titles.

Tekken 3 psone looked better than tekken 3 tag on ps2 japan launch

But whatever you will see the launch titles in 5 months and want a x360

This all reminds me of the dreamcast launch .

Oh dc doesn't look much better than the playstation , the playstation 2 is going to blow it away , just look at the cgi they released .
 
In all honesty I think they didnt show PDZ potential. Think back to the PD for N64 where the game was city based and had alot of indoor environments as well. I didnt see any of that in what was shown tonight. I think ( I truely hope) that M$ is waiting for E3 to truely blow our socks off with PDZ.

I think its kind of strange that M$ would let a game thats First party, been in development for so long and of this caliber be released in the state we saw (If the graphics are truely that unimpressive in the game). Look at Quake 4, PG3 and Madden etc, I just dont see it. I think M$ (owner of Rare) would rather push the game back for improvements than release it in such a state. Nothing would hurt more then a launch title that looks as good as a PS2 game especially if your touting it as a next gen launch title.

If you think about it another option would be a strategy. Give them the so - so maybe even underwhelming level (remember it was a multiplayer aspect) on MTV then show PDZ full graphics glory at E3. Here's to hoping :rolleyes: We will see at E3.
 
Status
Not open for further replies.
Back
Top