SNES: Yoshi's Island
While the thing made use of the Super FX chip, it really pushed SNES own graphics hardware in some very creative effects. Most crazy effects seen in these bosses for exemple, are actually just clever usage of Hblank interrupts to modify the scrolling position of a BG layer (the bosses) in a maner similar to pseudo-3d racers.
Mega Drive: Red Zone
This game features: Rotating Background Graphics, Rotating Background Texture, 2D Vector Sprite Objects, 3D Vector Polygon Graphics, Realtime Zoom, Full Motion Video Compression. All running without the use of additional hardware. It's not me saying this, that is written on-screen once you load the game. That's what happens when a team of demo-sceners make a console game. Also, it plays like shit.
The Adventures of Batman and Robin
Full of BG tricks, in a similar vein to Yoshi's story.
While the thing made use of the Super FX chip, it really pushed SNES own graphics hardware in some very creative effects. Most crazy effects seen in these bosses for exemple, are actually just clever usage of Hblank interrupts to modify the scrolling position of a BG layer (the bosses) in a maner similar to pseudo-3d racers.
Mega Drive: Red Zone
This game features: Rotating Background Graphics, Rotating Background Texture, 2D Vector Sprite Objects, 3D Vector Polygon Graphics, Realtime Zoom, Full Motion Video Compression. All running without the use of additional hardware. It's not me saying this, that is written on-screen once you load the game. That's what happens when a team of demo-sceners make a console game. Also, it plays like shit.
The Adventures of Batman and Robin
Full of BG tricks, in a similar vein to Yoshi's story.