Acert93 said:jvd said:]you do know that launch is 5 months away don't you ? You do know that these are no finished dev kits .
...
You should all know that this is unfinished games on unfishined hardware with 5 months to go. But you all run around screaming like this will be the final quality of the games .
jvd,
Yes, I know there is 5 months left. But here is why we are skeptical. First, you cannot just change things overnight. I have never seen a game make a complete make over in 5 months. The PDZ footage was degrees of magnitude behind Condemned, Quake 4, Gears of War, GR3, and even CoD 2 in graphic quality. PDZ did not look in the same league in design, texturing, models, building/level architecture, effects, etc...
It looked very much like the N64 version... i.e. very low geometry worlds with low detail (e.g. a lot of tiling). The quality is just not there... it takes years to make a great engine and a great game. 5 months is just not enough time. If you consider the fact the last 3 months will be spent tweaking, balanancing, and optimizing the game, there just is not enough time to do a complete make over.
The next problem is PDZ is running at 20fps.
You have every right to your opinion, and I respect that. As you can see in my new post I think the Xbox 360 software is looking totally awesome. I am excited! But PDZ makes me cringe.
Btw, you are focusing on the HW stabalization/5 months span/first gen software angle. The other software is puts the smack down on other current games, so I have a question:
Do you think PDZ looks good (compared to current gen *and* when compared to the other titles like Gears of War, GR3, Condemned... I want to hear your thoughts on both), or are you optimistic it will get a LOT better in 5 months?
Xbox 360 is looking great... just a little dissappointed with PDZ.
Halo was shown at E3 and made a huge change for launch in just 5 months.
Forza, have you ever seen pictures from January this year, it looked like crap, when it was released a couple of weeks ago, it blew GT4 out of the water easily as far as graphics go.
These are two examples that improved drammatically, from early to launch of the games.
How do we know that the screenshots floating around are from the game going to be shown at E3, those may be old shots from when the first started porting it over to Xbox 2.
A lot of people thought Forza sucked and the graphics were terrible and then it comes out to the public and the graphics blow away anything we have ever seen and it tops the graphics on GT4 quite easily. There is plenty of time here.
Lets Judge the results of the Xbox software at launch.
Most games arn't even using the final hardware and Microsoft told most developers to focus on 256 megs instead of 512 with the dev kits even though the devkits had 512 megs of ram, Microsoft wanted the developers to lower their quality as they were not sure at the time that 512 megs of ram would be included in Xbox 360, so the graphics for the Xbox 360 have a long way to go to match up to the hardware and they have enough time to do it in.
For example look how much Conker sucked when it was first worked on and then look at the latest pictures. Big difference. Lots of room to move.