Mass Effect 3

Some deleted dialog *spoiler* http://www.youtube.com/watch?v=booBmcFw_Lk

The game should have ended right there, with that full dialog, with victory implied. It would have been beautiful. Btw, here's the femshep version: http://vulpesetuva.tumblr.com/post/19107540704/because-were-not-all-depressed-enough-one-thing Though some say Anderson had a son, and that's why it was cut.

Edit: btw, love the top comment on that youtube video:

Bioware 7-day forecast
Sunday: Shitstorm
Monday: Shitstorm
Tuesday: Shitstorm
Wednesday: Shitstorm
Thursday: Shitstorm
Friday: Shitstorm
Saturday: Overcast... With a shitstorm to follow
 
It is weird that I'm still thinking about this game. I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole. Nothing else comes close. Mass Effect 3 is right near the top of my list of all-time favourite games. I still have issues with some things in the games, especially in terms of narrative and writing, but this series has really raised my expectations of what a game can and should deliver.
 
It is weird that I'm still thinking about this game. I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole. Nothing else comes close. Mass Effect 3 is right near the top of my list of all-time favourite games. I still have issues with some things in the games, especially in terms of narrative and writing, but this series has really raised my expectations of what a game can and should deliver.

You're one of those people. Quite a bit hyperbolic don't you think?
 
You're one of those people. Quite a bit hyperbolic don't you think?

Not really. I'm a big fan of that series, and when taken as a whole, I don't think any other series measures up. You can say I'm overstating it, but that's my honest opinion. I've aired my complaints about Mass Effect 3 earlier in this thread. It is in no way an absolutely perfect game, but I enjoyed it immensely. I'm not saying everyone will, or has to, agree with me. That's just how the series measures up for me.
 
Not really. I'm a big fan of that series, and when taken as a whole, I don't think any other series measures up. You can say I'm overstating it, but that's my honest opinion. I've aired my complaints about Mass Effect 3 earlier in this thread. It is in no way an absolutely perfect game, but I enjoyed it immensely. I'm not saying everyone will, or has to, agree with me. That's just how the series measures up for me.

Right...so better series than series' of landmark franchises like the Metal Gears, the Final Fantasies, the Zeldas, the Marios, the Halos, the Resident Evils etc? And you don't find your comment a bit of a hyperbole?
 
Right...so better series than series' of landmark franchises like the Metal Gears, the Final Fantasies, the Zeldas, the Marios, the Halos, the Resident Evils etc? And you don't find your comment a bit of a hyperbole?

In my opinion, yes, it is a much better series. I hate Metal Gear and Final Fantasy with a passion. I'm not that big a fan of Halo. I enjoyed some of the Zelda and Mario games immensely, but they are each a series of individual titles. I've enjoyed Resident Evil 4 and 5 quite a bit, but not so much the earlier ones. Previously I would have said the Half-Life series was my favourite. Overall, I didn't find it anywhere near as engrossing as Mass Effect. Personal opinion. There's no point in arguing series x vs series y. It's all personal taste. Some people absolutely love Final Fantasy. I can't tell them they're wrong to like it, but I would rather have someone drill a hole in my head, and then shit in the hole, than play a Final Fantasy game. There's some hyperbole for you.
 
Besides Zelda, I'm not a fan of any of those franchises but can objectively realize the order of importance they bear to the industry. Mass Effect has literally added nothing to that discourse. There are games out there that do narrative better, it has RPG "elements" so watered down they barely exist and the gameplay doesn't even match up to the best the genre has to offer. Calling it a hyperbole is a bit of an understatement. But whatevs lol!
 
You're one of those people. Quite a bit hyperbolic don't you think?

You know... he is allowed to have an opinion. Shocking, I know, but true.

To put it into perspective: All those franchises you mentioned, by the very fact you can mention them as "best series," is going to have many who think one over the others is by far the best. It depends no tastes and criteria.

I definitely don't agree with Scott (Bioware has done little to draw me in to even play their games) but I have seen a lot of the ME series and can see why someone would think that. To each their own. I know some fans feel pretty jilted right now due to Bioware changing up the formula and then creating a story arch that deludes you into thinking you have a lot of choice when the reality is a grim predeterminationism, but don't allow that to rain on other's parade ;)

Scott said:
Some people absolutely love Final Fantasy. I can't tell them they're wrong to like it, but I would rather have someone drill a hole in my head, and then shit in the hole, than play a Final Fantasy game. There's some hyperbole for you.

Let me tell you something, having someone drill into your head and put @#$@# in there is no fun. I tried it two times just to make sure. But at least I escaped without playing FF :p
 
I'm one of those people too. To me, it's a richer scifi universe than anything I've ever come across. It engaged me like no other.

I just finished ME3
my way... I alt-F4 after Anderson said he was proud of Shepard. Yay, take that, Bioware. :)
 
Haven't finished the game, but I can already sense the thing ME has that those other franchises lack - definitive closure to a personal story arc, and within a reasonable time frame.

Some series like Metal Gear and Zelda just never want to end, most FF or Elder Scrolls titles have nothing to do with the previous ones, and any other game series that manage to have an ending at some point will still lack the player's involvement that ME has through the decisions that carry over through the games. This gets the player far more invested in the story and the characters IMHO, and the gameplay may not be perfect, but it's still good enough. Not to mention the great art design, voice work, music and the rest ;)

So the whole package is quite unique and a memorable achievement from Bioware, and that can easily be enough to make it the best game for a lot of people.
 
Haven't finished the game, but I can already sense the thing ME has that those other franchises lack - definitive closure to a personal story arc, and within a reasonable time frame.

Some series like Metal Gear and Zelda just never want to end, most FF or Elder Scrolls titles have nothing to do with the previous ones, and any other game series that manage to have an ending at some point will still lack the player's involvement that ME has through the decisions that carry over through the games. This gets the player far more invested in the story and the characters IMHO, and the gameplay may not be perfect, but it's still good enough. Not to mention the great art design, voice work, music and the rest ;)

So the whole package is quite unique and a memorable achievement from Bioware, and that can easily be enough to make it the best game for a lot of people.

How far into it you are currently?

Man I still must say that thinking about this trilogy from the first moment you step inside Normandy through all the numerous places you got to travel, events, battles, discussions with shipmates and enemies, fantastic revelations and unfolding events etc. All these playthroughs spanning over multiple years... The thought is almost overwhelming:

:cry::???::) wrapped into one.

The ending was something
that I can't decide whether it was good, ok, or really bad, I keep changing my opinion about it. Clearly some of it was pretty bad or illogical, but I liked some aspects of it too...

ME3yodawg.jpg

I mean that doesn't make too much sense, but then again is it necessary that some completely other lifeform or their motives make sense to us?

I think I'd still want to hear some answers to a few questions regarding the end... Or have some therapy Q&A session with a Bioware rep :)

edit:

:smiley:
But yeah I liked some of the stuff in the ending too...
 
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Besides Zelda, I'm not a fan of any of those franchises but can objectively realize the order of importance they bear to the industry. Mass Effect has literally added nothing to that discourse. There are games out there that do narrative better, it has RPG "elements" so watered down they barely exist and the gameplay doesn't even match up to the best the genre has to offer. Calling it a hyperbole is a bit of an understatement. But whatevs lol!

Disagree completely. This is the first time that any modern game has so successfully created a trilogy of games, each leading into the next, telling an overarching story that feels connected and whole.

To say it adds nothing to the discourse is a ridiculous thing to say. There is literally no other series of games like this, others have tried but they've all failed due to lack of quality/budget/stamina.

All the "greats" you listed are just single titles, and they come out ever 3-5 years... completely Apples and Oranges... It's much more daunting to create 3 games, 2 years apart, with dozens of storylines all leading into eachother, AAA production quality across the board. I mean, this is pretty amazing really. You're bitching about the small stuff, missing the much larger picture of what they've done.

Kudos to Bioware for this herculean effort, and I will add myself to the list of those whose expectations have been raised.
 
I know some fans feel pretty jilted right now due to Bioware changing up the formula and then creating a story arch that deludes you into thinking you have a lot of choice when the reality is a grim predeterminationism, but don't allow that to rain on other's parade ;)

This is only true for people who believe there is no importance in a narrative beyond the ends. It would be like reading the last chapter of a novel to see how it ended and deciding the rest of the novel is irrelevant. It's the same type of thinking that people use to rationalize "ends justify the means" behaviour. How you get to the end of the story IS important, whether the ending turns out to be the same or not.
 
Disagree completely. This is the first time that any modern game has so successfully created a trilogy of games, each leading into the next, telling an overarching story that feels connected and whole.

Nobody is going to look at Mass Effect and say, "yea, lets do that", "lets do what they're doing, lets get 'inspired' by what they're doing". Mass Effect is an interesting dead end which will add nothing to the discourse of "games as art". Calling it the greatest games ever is infact hyperbole.
 
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It is weird that I'm still thinking about this game. I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole. Nothing else comes close. Mass Effect 3 is right near the top of my list of all-time favourite games. I still have issues with some things in the games, especially in terms of narrative and writing, but this series has really raised my expectations of what a game can and should deliver.

I wouldn't say as much, but I'd be willingly to say that this franchise goes further than any other franchise (that I've played) in encouraging or discouraging you to tailor your storyline in ways that are dependent on your emotional attachment to certain characters.

Wrex is one of my favorite character in Mass Effect, so the choice I made on Virmire during ME1 was still relevant and evident in ME3. That choice not only kept Wrex around for the duration of the story but had an impact on how I viewed Krogans in general and influenced the choices I made that impacted the Krogans through out the storyline. Without my affinity to Wrex and other characters, certain choices I made regarding the Krogan would of affected me less on a emotional level.

I don't recall any franchises that constantly had me questioning my decisions from earlier iterations and had me wondering what differences they would of made to how I experienced my story if I had chose differently. However, I have never replayed ME titles just to see how different choices would of affected my storyline. I think it would only serve to break the immersion of how much weight your choices have on the story and dull the experience. ME is only the game I felt the need to play in such manner.
 
Haven't finished the game, but I can already sense the thing ME has that those other franchises lack - definitive closure to a personal story arc, and within a reasonable time frame.
You mean it's the only game which killed the protagonist in the end?
You think that's a thing other franchises LACK? WTF? (If you mean closure slightly less literal then no way in hell can you say that something like BG:ToB didn't provide closure.)

Scott :
Even discounting the end there were major problems with the basic plot and pacing in ME2 (Mass Effect friendship recruitment drive) and ME3 (lets pretend we are doing something worthwhile then have a McGuffin trivialize the effort) even if the narrative carried the games ... it's not just the ending ... ME1 was the only one to have a decent story IMO.
 
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The ending was something
that I can't decide whether it was good, ok, or really bad, I keep changing my opinion about it. Clearly some of it was pretty bad or illogical, but I liked some aspects of it too...

ME3yodawg.jpg

I mean that doesn't make too much sense, but then again is it necessary that some completely other lifeform or their motives make sense to us?

I think I'd still want to hear some answers to a few questions regarding the end... Or have some therapy Q&A session with a Bioware rep :)

edit:

:smiley:
But yeah I liked some of the stuff in the ending too...
Heh, that video was pretty much spot on for me. I had created a few saves with different scenarios, like rewrite the Geth vs killing them or save the Collector base vs keeping it, etc. Except never cared that much for Tali.

Sided with the Geth because the Quarians double crossed Shepard by attacking the ship while Shepard was still inside, and attacking the Geth when they were supposed to withdraw. My Shepard doesn't take too kindly to being double crossed.

But it's pretty much moot at this point. It all ends the same way anyway.
 
Nobody is going to look at Mass Effect and say, "yea, lets do that", "lets do what they're doing, lets get 'inspired' by what they're doing". Mass Effect is an interesting dead end which will add nothing to the discourse of "games as art". Calling it the greatest games ever is infact hyperbole.

Well, I disagree with practically all of the above.

If anything, the Mass Effect series have shown that it is worth investing in such overarching features, because the games have steadily sold more with each new episode and the critical response was very good as well. The decision to push the core game towards a more polished third person shooter implementation, and the addition of the new story/action/rpg 'modes' have certainly helped to further increase the third game's appeal. But overall I still think it was far more about new players jumping in because of the good reviews, articles, word of mouth and so on; and many have also decided to get the previous chapters, in order to build a personalized background for their characters.

However, the biggest point was that people kept buying the next release because they wanted to see their own personal stories to continue, because they became invested and emotionally attached far more than it's possible with a game where you play a much smaller part in how the story develops. The scale of the fan reaction to the ending - whatever it might be, as I haven't completed the game yet - is a pretty good indicator of just how much this game actually matters to people. I actually find it hard to recall any other recent game that provoked such buzz with its ending.


So, I wouldn't be surprised to see other developers looking into such features and offering more personalization in their games for the upcoming console generation. Permament local and online storage are both looking like a default feature, and we can definitely expect the large publishers to keep their focus on long standing franchises. Assassin's Creed in particular is an IP that could benefit a lot from this approach, but I can imagine nearly every kind of game to implement some overarching features. Multiplayer would probably be the easiest way, like transfering stats, perks, whatever. Sports games could also keep results and stats from last season's release, for example, and we've already seen continuity in the later Call of Duty MW games, so why not go a little further? And let's not get into how much a GTA type sandbox game could do with the concept...

These features can drive sales in many ways, for example as a differentiator over competing products and as a way to get players more invested and willing to buy further releases. They don't necessarily require less work than new graphical features or more content (in fact it can easily lead to even more content) but I think that Mass Effect demonstrated their advantages quite well. And Bioware itself will almost certainly look into at least a similar approach for their next big project - but I wouldn't be surprised if the success drives them to even more ambitious goals.

So Mass Effect is not a dead end, far from it: in my opinion it's a good indicator of just how much further interactive entertainment can and should go in the future.
 
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