Mass Effect: Andromeda

Discussion in 'Console Gaming' started by Ike Turner, Mar 3, 2013.

  1. iroboto

    iroboto Daft Funk
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    This is a good point.

    ME2 and ME3 were trying to be too much. Saren was perfect as an antagonist. It's as if every RPG must have the scope of LOTR, when they just need to be smaller but still great in terms of being an RPG.
     
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  2. DSoup

    DSoup meh
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    Yup. It's nice to save the occasional world or universe in Zelda, Mass Effect, Halo and Witcher 3. Equally it's nice just to help Ellie in The Last of Us or beat the bad guys in GTA, Far Cry and Assassin's Creed. You don't need an epic story for a game to be fun to play and sometimes an overbearing story isn't conducive for a good game. A narrative sense of urgency really should only be employed when there is a real need to act fast - which is a rarity in modern games.

    Elder Scrolls and Fallout always made me feel that the mission was important but not so important that I'd feel guilty about exploring or doing a few side quests. The Witcher 3 dangled the ever-present threat of the Wild Hunt and need to find Ciri a little too hard for my liking. In an open world you need the player to feel they have time to explore and not have them feel that ignoring the main quest will result in the end of the world.

    I like the sound of Andromeda for all the reason that real RPG and Mass Effect aficionados will probably dislike it.
     
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  3. Ike Turner

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    WTH! I just realised that I'm the one who started this thread exactly 4 years ago...time flies..and the game is finally releasing in a few minutes/hours...:runaway:
     
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  4. ProspectorPete

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    "My guess is that this will most probably be a Q42014 release" :p

    How do you feel about Frostbite now btw, is it suited for ME? I think ME:A looks great, tech-wise.
     
  5. Ike Turner

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    My prediction was totally off-mark o_O
    Frostbite has turned into one of the most advanced and polyvalent engine and frankly is perfectly suited for ME. The game looks awesome (besides the shitty eyes..). ME:A also seems to have implemented Mirrors Edge's SSR implementation which works quite well (but obviously still has many of the screen space shortcomings). Planets/worlds are apparently huge (IIRC one planet is as big as Dragon Age: Inquisition's whole map.)
     
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  6. Sigfried1977

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    Hm, wasn't Alduin in Skyrim sort of a world-ending calamity as well? The quest givers certainly made the whole thing feel rather urgent. I also found it amusing how the civil war basically stopped dead in its tracks just so the Dragonborn could raid his hundredth cave.
     
  7. ultragpu

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    Just started this game on the Pro, looks pretty damn good and sharp actually, especially the HDR and lighting. Also made a somewhat decent Fem Ryder using preset 1.
    [​IMG]
    [​IMG]
    https://abload.de/img/25kuj7.png
     
  8. chris1515

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  9. Sigfried1977

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    I don't think anyone expected Uncharted 4 quality facial animation from a big rpg. Most people don't expect Uncharted 4 quality facial animations from any game. The problem is that Andromeda's facial animations aren't even on par with the ones from the original 2007 Mass Effect.

    Besides, most people do not care about the process. They care about the end result. That is a perfectly reasonable stance to take. After all, EA doesn't care whether the 60 bucks you're meant to cough up are chump change or a year's worth of saving pennies either.
     
    #269 Sigfried1977, Mar 24, 2017
    Last edited: Mar 24, 2017
  10. chris1515

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    http://www.animstate.com/round-table-mass-effect-andromeda/

    Other explanation and one guy from the ME1 team but working on another place told it was difficult to move to a new engine... The ND animator told the animation was low quality but they were thinking they can correct it all by handf but not enought time/budget and a too big game. more than 1200 NPC...

     
  11. chris1515

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  12. Rodéric

    Rodéric a.k.a. Ingenu
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    I'm all for finding out what went wrong, but that's what post-mortems are for, as a client I'm unhappy to see that a full price game isn't up to the quality standard set by its predecessors...
     
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  13. AlBran

    AlBran Ferro-Fibrous
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    Maybe they should have delayed (again?) to the Scorpio launch. :s
     
  14. chris1515

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    I never said it is not a problem but I don't blame the team, I blame the producer, the leaders...
     
  15. mrcorbo

    mrcorbo Foo Fighter
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    I'm several hours in and I can honestly say the animations/voice acting while not good are not bothering me much. What IS bothering me is the constant "Click on XXX, wait for YYY". After playing a lot of open-world games with light RPG elements, I think I've come to the conclusion that this is more my type of game now. i really enjoy the story in games, which is probably what drew me to RPG's in the first place, and this game has a LOT of story. Unfortunately, the series of actions you have to perform, and the WAITING that so many of those actions trigger that you have to go through to obtain each crumb of story hasn't been worth it so far.

    And the voice-acted NPC dialog is starting to remind me of Final Fantasy's summons. What was once a defining characteristic and integral part of the experience is seeming more and more like something that just slows the game down. I can read the text on the subtitles much faster than the VA is reading the lines. Not every conversation needs this kind of focus, especially when the need to prepare for these is probably what is behind so many of the click and wait transitions in the game. "Yo dawg, we heard you like to click and wait, so we added some click and wait that lets you click and wait so you can click and wait more!"

    Also: So much backtracking. There's no excuse in this age of game design for making me have to fight my way deep into a structure and then walk the entire way back out again through a now empty, action-free, area.
     
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  16. Cyan

    Cyan orange
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    that's beautiful. Certainly a very good looking female. I've seen videos on the Meme Effect thing and faces were bad overall, not to mention animations.
     
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  17. BoardBonobo

    BoardBonobo My hat is white!
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    I started playing last night and it's no where near as bad as it's being made out to be. The animations are pretty poor, and there seems to be quite a lot of jitter and framerate issues. But I've just come from Horizon so this was always going to look bad. I'm not sure about the combat either at the moment. The guns don't feel like they have much impact and the enemies die in the most theatrical way possible which is quite funny but immersion breaking as well. I turned off the film grain filter which has helped with the viusals somewhat but... I don't know; I think once I've been playing for a few days I'll get used to it and get into the story instead which is what this is all about.
     
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  18. BRiT

    BRiT (╯°□°)╯
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    Yeah, its no Life of Black Tiger level of bad.
     
  19. ultragpu

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    Haha thanks, I usually invest 2 hours into character creation for a Meme Effect:lol: game, that's like half of the fun alone. Also have the image of a Google searched attractive girl on my ipad next to me for reference. I reckon it just takes a bit of time and patience to get the face somewhat right but yeah the animation is unfortunately still disappointing.
     
  20. ultragpu

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    Really love the rocket boosted dashes and leaps, that's like the best thing ever happened to a combat scenario for me! It makes me feel powerful, nimble and agile, actually got me out of a few sticky situations with it :). I'm still very early on so can't comment too much on the overall weapons and powers but they do seem typical for a ME game. The dialogue is pretty cringe worthy sometimes and the facial animation don't help at all, character models look kinda low poly but the lighting saves them somehow. The abundance of SSR is very welcoming too. The environment looks beautiful on the first planet, fully utilizing HDR, it's better than I imagined overall. A good start so let's hope the rest is good too.
     
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