Mass Effect 3

Seeing a lot of complaints on the ending. I'm not there yet but I'm dreading it, even though I don't know it. The thing is, I'm 14 hours in and I'm having the gaming time of my life.

But the ending complaints I see are coming from some of Mass effect's biggest fans. The ones who have played ME1 & ME2 over and over again. From people who have made multiple Shepards, and they are saying that the ending has effectively killed much of their enthusiasm for the ME universe.

Did Bioware get too cute, and went for the "artsy" finish. Like parents who give their kids dumb names. Sure they get kudos from other parents for being imaginative, but it's the kid that has to live with the stupid name. Bioware gets pats on the back from fellow devs on the "brave way" to end the story, but it's the players who are invested in their Shepards and the ME universe that have to live with it.

The ending is completely asinine. Lets just say it literally makes all the efforts you put into stopping the reapers pointless.

They basically turn Shepard into God Deus Ex Machina.
 
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I think people should be a bit more careful what they say about the ending without spoiler tags. Kyyla and Ghostz certainly went too far imo. I wont be reading this thread anymore until I'm finished that's for sure...
 
Spoiling the ending would be me actually telling you what happened in the ending, which I then preceded to put in actual
tags. Just because I felt the ending sucked and was pointless wouldn't mean you would.
 
Please guys...watch out for potential spoiler and 'prison' them accordingly!

I finally managed to buy ol rusty Black Widow! I love it absolutely!! Combine this with Kryo ammo...boooom!!!

Game is great so far! Gameplay is good...missions+side missions are fun...graphics are rather bad...you can really see that this engine aged and no fundamental progress happened from ME2-ME3 imo...some textures (especially cloth textures of characters, but also rock textures) are really ultra lame...but best thing in ME is art design, the setting and...lets say the universe everything plays and happens...probably my favorite gaming universe with respect to style and looks!
 
Ending discussion :
Kyyla : Purely the author waving his dick around, if you read the interviews he is oh so proud of not giving the players a satisfying ending (while talking about player agency in other sections, ugh).

Bioware management really fucked up by letting him get away with this ... killing the current Mass Effect universe was an incredibly bad business decision.

About the ending:
It's amazing how bad the ending made me feel, and I'm a grown up man. Goes just to prove how good the rest of the game was making me care about the characters. In the end I didn't care so much about the reapers, I just wanted all my friends to make it out safely.

There's already an over 700 page thread in bioware forums full on devastated fans, and most of the people propably haven't even finished the game yet. This might actually make the suits in EA take notice, I can see a rewrite in the form of a DLC. I might actually have to buy it just to see those little blue babies and get my mind at peace.
 
How Gurren Lagann would have ended if Mac Walter's wrote it :
They would have destroyed the anti-spiral and then said, you know what ... the Anti-Spiral and Lord Genome had a point, we should destroy all the suns in the universe and force people underground to avoid the spiral nemesis. Done, the end.
 
While making Shepard Deus Ex Machina and destroying all the Mass effect relays is as "final" as you can get, it's also lazy and horribly cliche, leaving a shit tonne of loose ends.
 
You will sooner realize that galactic readiness is too pointless to matter with the ending you are going to get. It literally adds nothing and is pointless filler for a game where the core gameplay is a bit janky.

You will spend all that time in multiplayer for what? It won't help your odds against the reapers and it doesn't add any value to the narrative, at least narrative that effects shepard's journey
 
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Oh god, there are some real annoyances with the game. The Quanian home planet:
target the Reaper part, bloody hell, almost tempted to turned down the difficulty for that section (currently playing on hardcore). Who ever designed that part is a sick, sick bastard.
.

And the chatter in the shuttle bay. Jeez, shut the hell up
Roy and Steve.
 
Oh god, there are some real annoyances with the game. The Quanian home planet:
target the Reaper part, bloody hell, almost tempted to turned down the difficulty for that section (currently playing on hardcore). Who ever designed that part is a sick, sick bastard.
.

And the chatter in the shuttle bay. Jeez, shut the hell up
Roy and Steve.

That part with the reaper on the quanian home world was hella annoying but I realized fairly quickly that keeping shepard stationary would make the beam charge up faster. Especially the very last shot, you have to be completely stationary. Though I died twice before I figured it out.
 
Not sure if this qualify as a spoiler, a pic about the ending:
http://social.bioware.com/forum/1/topic/325/index/7625709/1675#9801579
.

I'm about 20 hours in. I think I'm near the end, but I'm dreading it from the pieces of info I've picked up on. Enough that I've returned the 360 version, kinda lost the desire to go right back into it again. As for the PC version, I might just finish it in my head. :)
 
For the people that finished it.
There is a other theory going on.
The ending was a hallucination/Shepard fighting against indoctrination.
Must have been the community manager that said it other just went full on finding clues about it. The vi was just trying to steer you into the control and Synthesis paths and only the most determine players would still choose destroy. Then this shitty ending makes sense dreams are mostly vague and don't make sense.

The kid just represent a symbol that keeps Shepard fighting. And that is how indoctrination works the one being indoctrinated must think he is doing the right thing. Saren was for synthesis and he failed reapers controlled him. TIM(the illusive man) was for control failed because the Reapers already controlled him. Anderson represented hope and was for reaper destruction. Mention how if you make the choices Control and Synthesis seems like the only paragon actions you can take which gets you destroyed aka indoctrinated and reapers control you.

And how the VI steers you away from the Destroy option first by saying i know you think about destroying us but by doing so you will destroy all synthetic life how can i choose that when i just did all the effort getting geth and quarian peace and how can i kill joker sexbot.

Should also make more sense why we see shepard breath in the secret ending he wakes up in the london street after getting hit or stunned by the Reaper beam. Dont believe he can survive a fall onto a planet again. Or inhale in space.

Now my question is if bioware has the balls to do this. Why release the prothean as day one dlc and not the real end. Even wondering if bioware has the talent to do this.
 
Mind blown.
So playing as paragon shepard is bad? :p The options only present themselves if you have a certain reputation on both sides.

lol
WvZNc.jpg


Thank the Illusive Man? :p
 
Mind blown.
So playing as paragon shepard is bad? :p The options only present themselves if you have a certain reputation on both sides.

lol
WvZNc.jpg


Thank the Illusive Man? :p

lol at picture Dat ass :p.
Dont know blue was always good just like top right choice was always paragon in my mind when interacting.
 
For the people that finished it.
There is a other theory going on.
The ending was a hallucination/Shepard fighting against indoctrination.
Must have been the community manager that said it other just went full on finding clues about it. The vi was just trying to steer you into the control and Synthesis paths and only the most determine players would still choose destroy. Then this shitty ending makes sense dreams are mostly vague and don't make sense.

The kid just represent a symbol that keeps Shepard fighting. And that is how indoctrination works the one being indoctrinated must think he is doing the right thing. Saren was for synthesis and he failed reapers controlled him. TIM(the illusive man) was for control failed because the Reapers already controlled him. Anderson represented hope and was for reaper destruction. Mention how if you make the choices Control and Synthesis seems like the only paragon actions you can take which gets you destroyed aka indoctrinated and reapers control you.

And how the VI steers you away from the Destroy option first by saying i know you think about destroying us but by doing so you will destroy all synthetic life how can i choose that when i just did all the effort getting geth and quarian peace and how can i kill joker sexbot.

Should also make more sense why we see shepard breath in the secret ending he wakes up in the london street after getting hit or stunned by the Reaper beam. Dont believe he can survive a fall onto a planet again. Or inhale in space.

Now my question is if bioware has the balls to do this. Why release the prothean as day one dlc and not the real end. Even wondering if bioware has the talent to do this.

That would just add insult to injury. It's the world's sloppiest writing to say "oh, and then I woke up and it all was a dream
 
For the people that finished it.
There is a other theory going on.
The ending was a hallucination/Shepard fighting against indoctrination.
Must have been the community manager that said it other just went full on finding clues about it. The vi was just trying to steer you into the control and Synthesis paths and only the most determine players would still choose destroy. Then this shitty ending makes sense dreams are mostly vague and don't make sense.

The kid just represent a symbol that keeps Shepard fighting. And that is how indoctrination works the one being indoctrinated must think he is doing the right thing. Saren was for synthesis and he failed reapers controlled him. TIM(the illusive man) was for control failed because the Reapers already controlled him. Anderson represented hope and was for reaper destruction. Mention how if you make the choices Control and Synthesis seems like the only paragon actions you can take which gets you destroyed aka indoctrinated and reapers control you.

And how the VI steers you away from the Destroy option first by saying i know you think about destroying us but by doing so you will destroy all synthetic life how can i choose that when i just did all the effort getting geth and quarian peace and how can i kill joker sexbot.

Should also make more sense why we see shepard breath in the secret ending he wakes up in the london street after getting hit or stunned by the Reaper beam. Dont believe he can survive a fall onto a planet again. Or inhale in space.

Now my question is if bioware has the balls to do this. Why release the prothean as day one dlc and not the real end. Even wondering if bioware has the talent to do this.

If you think Bioware has balls then you obviously haven't watched or read many science fiction films. BioWare defiantly doesn't have "balls" doing the most cliche ending they could've possibly think of. How many times has the GoD-Deus EX-Machina of endings have been done is popular sci-fi?
 
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