Mass Effect 3

Dialogue with paragon/renegade score checks close off choices and some of them require extremely high scores, keeping both Miranda and Jack friendly in ME2 for instance.
 
Dialogue with paragon/renegade score checks close off choices and some of them require extremely high scores, keeping both Miranda and Jack friendly in ME2 for instance.

I don't know. I played as a mixture of both, rarely considered what my score was in either category, and was able to keep them both happy. If I wasn't I don't think I would have considered it being punished. It's just another choice to make.
 
I kind of agree with Scott. Probably not the best game series of all times (must be God of War!!!), but definitively high ranked: great universe, great story, rather believable story telling, gameplay good....and although it took me over 25h to finish ME3....it was not boring for one second...which is kind of an achievement in game design imo!!

Only minor gripe I have: graphics are average at most, although I did upgrade from Xbox (ME2) to PC (ME3).

BTW, finished ME3 yesterday...great game! Surprisingly...I kind of think that the ending is at least ok?!?! I don't know what all the fuss is about..it is ok in my opinion, where is the problem?
1000 times better than all those so so smart cliffhanger endings other games presented!!
I did choose Synthese by the way, was "good" all through the game...seemed to be the only logic choice imo, and...it was the choice in the middle so no exhausting climbing necessary :D
 
Wow, you really are trolling for it, aren't you?
I would say that a lot of studios are looking at Mass Effect and saying "Yeah, let's _try_ to do that". But even if they weren't, that's irrelevant to your (deliberate?) misinterpretation of scott's original statement: "the Mass Effect saga is easily the best series of games I've ever played". It's a personal statement and says nothing about the game's supposed contribution to the "art" of gaming, although Bioware has done more to push the concept of gaming as interactive art than pretty much anyone. They basically _invented_ the moral system now used by many games, not just RPGs.

Don't dismiss a game just because it isn't Gears of War (which, by the way, has added just as much to the discourse of "games as art" as Mass Effect)

Eh? I was specifically talking about this quote which reads word for word: "I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole". And called that hyperbole. No misinterpretation. This is nothing new, everyone feels the newest, most hyped games released are the best ever until they play the newest most hype game next.
 
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Eh? I was specifically talking about this quote which reads word for word: "I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole". And called that hyperbole. No misinterpretation. This is nothing new, everyone feels the newest, most hyped games released are the best ever until they play the newest most hype game next.

Right ... Except for all of the "most hyped" games I've played that I didn't like. I'm not the type of person that views games of the past with rose-coloured glasses. Most old games I could not go back and play again. I'm not sure if you're suggesting I'm a victim of hype and I didn't actually like the game as much as I think I did. You can believe whatever you want, but that isn't true. I thoroughly enjoyed the game.

You can tell me exactly why you don't like the games, offering criticisms of whatever features you don't think worked out. That's cool. Go for it. You can tell me you think I'm crazy for liking the game, and that I have terrible taste, because of reasons x, y and z. Have at it. Whether I actually like the things I say I do is not up for discussion.
 
No hyperbole from me either, it is, absolutely, the best series of games I've ever played. I cannot think of another game I have enjoyed as much. Close seconds are the assassin's creed series, which has better gameplay but it's not as engrossing, and "Full Throttle", which I still pull out and play through every so often.
Below that are Dune 2 (my pick for best RTS I've played), and Star Control 2. Starcraft 1 and 2 are good, but they're no Dune 2, although I did finish them, so they rank in my top games.

I have copies of Gears 2 and Gears 3, still in shrink wrap, and I've never even been bothered to open them, thats how little I care about that franchise. (We get free copies of games that microsoft publishes, that's why I have them.) I finished Gears 1, but it wasn't a good enough story that I felt I needed to go through all that hassle for the other two.
 
where is the problem?
For instance, lets say you could talk your decision over with Legion ...

- Hey Legion, remember all that stuff about growing along the path you set yourself and self determination you're always talking about? Yeah, you're a nice guy and all but this kid here who has been commanding reapers to liquidize people tells me it's a better idea to throw all that by the wayside ... we should all become biotic/synthetic hybrids, just like the reapers ... sounds like a much better idea right?

A choice between three sh*t sandwiches still means you're eating sh*t ... not an end I was expecting to a game series where before I could always triumph against all odds, this isn't triumph ... this is a sh*t eating ending.
 
ME is one of the highlights of this generation of consoles for me. A generation where the hardware was almost capable of realising the imaginations of the developers. And ME as a series was as close to a sweeping space opera as I believe could be achieved without seriously compromising either the game itself or the story. It's like immersing yourself in a E.E.'Doc'.Smith trilogy, like the Lensman for example, and it does that far more convincingly than any other series out there.
 
Baldur's Gate.
Reading that name touches my heart... I remember Ghostz saying that Final Fantasy VII is THE RPG, a theory I have nothing against if he said it is the best J-RPG.

But as RPGs go, nothing comes close to Baldur's Gate --and also Arcanum or Planescape Torment.

Baldur's Gate is the quintessence of what an RPG can be, with multiple choices, decisions, and consequences, a world where your actions are taken into account. For me it was the closest thing to what I would call the ultimate RPG.

Bioware changed a bit since Baldur's Gate 2 came out, but it is an atemporal, unforgettable game.

Yeah I pretty much agree with you on just about everything up there, however I still kind of feel that separately the game was great and the ending was good, but I didn't want to see that ending in that game :) I felt that the existential theme of the ending was on a different wavelength than the rest of the game. I mean I felt that my synthesis choice and the outcome of it was good, but I wanted something other for Shepard...Cliche happy ending with Miranda would have worked great for me :)

But man the journey was epic!




Hey that's why we have spoiler tags here. Use them and go all out :) I like reading your personal, unique/deep way of experiencing things, even if I don't sometimes understand or agree with them :)
Ok, it's just that in some cases some key moments and the ending got spoiled for me -i.e. Skyrim, ME3-, while reading forums and I am quite fussy about it.

Things aren't like they seem to be. Shepard is being indoctrinated. What is good? What is neutral? What is bad? It sounds like a conspiracy theory, but it makes more sense than anything else I've read about the ending.

74Nka.jpg



You can see the theory explained in detail here (official forums): http://social.bioware.com/forum/1/topic/355/index/9862090/1
 
Wow they did this intentionally. Saw this list on gaf and im gonna spoiler tag it. Not sure how these quotes are said or taken out of context.
Mass Effect 3 Final hours interesting quotes :


Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

On delaying the game
In march 2011, he also faced a roomful of Mass Effect developers who expressed concern about hitting the promised holiday release date... New release date set for March 2012. After much deliberation, the CAT mission (or rather, the Prothean mission) had to be removed from the set of tasks. The missions would later be completed as post-release content"

Casey on the End Boss
We had the final fight with the Illusive man in the game, but it just felt very Video Gamey. It didnt fit in with the themes. And really, is there a point of the end boss if only for the sake of an end boss?

On Tali's Face
We eventually decided that she gives you a memento of her pictures, but the team was throwing around a lot of pictures and designs until we decided on something and said "Yup, that's her".

On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. On night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.

And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).

Deleted Scenes Videos:
- Liara and Garrus are running behind sheppard in the run for the conduit. Garrus falls over and Liara tries to pick him up. As he gets up, the two run and are hit by a laser as sheppard watches on without hope. In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.

http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html

Gaf post
http://www.neogaf.com/forum/showpost.php?p=36059921&postcount=10220
 
WTF kind of amateur hour is this? The basic plot arc should have been written ages ago, not cobbled together at the last minute.

Unbelievably shitty writing, where was the producer? How the hell did he let it get to this? It's almost easier to believe they are still having us on than to believe they are just that bad. I guess the producer did put his foot down on the deleted scene, but too little too late. Killing two of the most popular characters so late in the game in a completely non heroic way is a complete dick move, you can get away with it in the middle like Kamina in TTGL ... but not at the end. The fact that the writers wrote that scene and that development time was spend on it says it all really ...
 
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No hyperbole from me either, it is, absolutely, the best series of games I've ever played. I cannot think of another game I have enjoyed as much. Close seconds are the assassin's creed series, which has better gameplay but it's not as engrossing, and "Full Throttle", which I still pull out and play through every so often.
Below that are Dune 2 (my pick for best RTS I've played), and Star Control 2. Starcraft 1 and 2 are good, but they're no Dune 2, although I did finish them, so they rank in my top games.

I have copies of Gears 2 and Gears 3, still in shrink wrap, and I've never even been bothered to open them, thats how little I care about that franchise. (We get free copies of games that microsoft publishes, that's why I have them.) I finished Gears 1, but it wasn't a good enough story that I felt I needed to go through all that hassle for the other two.

Why do you keep harping on about Gears of War? I would never jettison such hyperbole as Gears of War are the best games ever. It's clearly mechanically the best 3rd person shooter and we can measure that; we can quantify that. You can't measure the "best game I've ever played", that's hyperbolic. Gears of War is the best 3rd person shooting game, that's an absolute. If people are looking for the best 3rd person shooting game, people could objectively recommend it. You can't measure the "best game I've ever played", because there are a lot lists of "best games ever". If you can't see the hyperbole in that then there's nothing more to say on it.
 
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Perhaps committing to what turned out to be a 7-year development just takes its toll on people (who were there from the start). Ideas change.
 
I think by the end they started hating being game writers and being boxed in by everything which went before.
 
Why do you keep harping on about Gears of War? I would never jettison such hyperbole as Gears of War are the best games ever. It's clearly mechanically the best 3rd person shooter and we can measure that; we can quantify that. You can't measure the "best game I've ever played", that's hyperbolic. Gears of War is the best 3rd person shooting game, that's an absolute. If people are looking for the best 3rd person shooting game, people could objectively recommend it. You can't measure the "best game I've ever played", because there are a lot lists of "best games ever". If you can't see the hyperbole in that then there's nothing more to say on it.

You can't in any objective way measure the mechanics of a 3rd person shooter. What is the unit of measure and the standard by which you measure? People can come to an agreement, but it would still be subjective. That said, I can definitely make a subjective statement like "the best game I've ever played" without being hyperbolic. Everyone has favorite books, movies, games, foods, restaurants, clothes or whatever. Picking a favorite is natural.

I made a subjective statement. I'm not taking it back. It's a declaration of personal preference, that is it. People can, and should, do that. Somewhere out there a person has played Metal Gear Solid 4 a dozen times or more. I think that person has horrible taste, and I might tell them why I think it's shit, but I don't think it would be wrong for them to say it was "the best game they'd ever played."
 
Well the writing screams teeny bopper adolescents from start to finish really. It plays out exactly like all those sci-fi novels I read when I was a kid, just executed much worse.
 
You can't in any objective way measure the mechanics of a 3rd person shooter. What is the unit of measure and the standard by which you measure? .

I wouldn't have to do much but point out the way the cover system works. That's before we even get into how crosshairs and movement works.
 
I wouldn't have to do much but point out the way the cover system works. That's before we even get into how crosshairs and movement works.

And you'll do that how? Qualitative remarks or measurements. I'm trying to think of useful measurements. Button presses per frame? Unit of time per enemy killed? What?
 
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