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Dialogue with paragon/renegade score checks close off choices and some of them require extremely high scores, keeping both Miranda and Jack friendly in ME2 for instance.
Wow, you really are trolling for it, aren't you?
I would say that a lot of studios are looking at Mass Effect and saying "Yeah, let's _try_ to do that". But even if they weren't, that's irrelevant to your (deliberate?) misinterpretation of scott's original statement: "the Mass Effect saga is easily the best series of games I've ever played". It's a personal statement and says nothing about the game's supposed contribution to the "art" of gaming, although Bioware has done more to push the concept of gaming as interactive art than pretty much anyone. They basically _invented_ the moral system now used by many games, not just RPGs.
Don't dismiss a game just because it isn't Gears of War (which, by the way, has added just as much to the discourse of "games as art" as Mass Effect)
Eh? I was specifically talking about this quote which reads word for word: "I'm gonna say, the Mass Effect saga is easily the best series of games of ever played when viewed as a whole". And called that hyperbole. No misinterpretation. This is nothing new, everyone feels the newest, most hyped games released are the best ever until they play the newest most hype game next.
where is the problem?
Reading that name touches my heart... I remember Ghostz saying that Final Fantasy VII is THE RPG, a theory I have nothing against if he said it is the best J-RPG.Baldur's Gate.
Ok, it's just that in some cases some key moments and the ending got spoiled for me -i.e. Skyrim, ME3-, while reading forums and I am quite fussy about it.Yeah I pretty much agree with you on just about everything up there, however I still kind of feel that separately the game was great and the ending was good, but I didn't want to see that ending in that gameI felt that the existential theme of the ending was on a different wavelength than the rest of the game. I mean I felt that my synthesis choice and the outcome of it was good, but I wanted something other for Shepard...Cliche happy ending with Miranda would have worked great for me
But man the journey was epic!
Hey that's why we have spoiler tags here. Use them and go all outI like reading your personal, unique/deep way of experiencing things, even if I don't sometimes understand or agree with them
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No hyperbole from me either, it is, absolutely, the best series of games I've ever played. I cannot think of another game I have enjoyed as much. Close seconds are the assassin's creed series, which has better gameplay but it's not as engrossing, and "Full Throttle", which I still pull out and play through every so often.
Below that are Dune 2 (my pick for best RTS I've played), and Star Control 2. Starcraft 1 and 2 are good, but they're no Dune 2, although I did finish them, so they rank in my top games.
I have copies of Gears 2 and Gears 3, still in shrink wrap, and I've never even been bothered to open them, thats how little I care about that franchise. (We get free copies of games that microsoft publishes, that's why I have them.) I finished Gears 1, but it wasn't a good enough story that I felt I needed to go through all that hassle for the other two.
Why do you keep harping on about Gears of War? I would never jettison such hyperbole as Gears of War are the best games ever. It's clearly mechanically the best 3rd person shooter and we can measure that; we can quantify that. You can't measure the "best game I've ever played", that's hyperbolic. Gears of War is the best 3rd person shooting game, that's an absolute. If people are looking for the best 3rd person shooting game, people could objectively recommend it. You can't measure the "best game I've ever played", because there are a lot lists of "best games ever". If you can't see the hyperbole in that then there's nothing more to say on it.
You can't in any objective way measure the mechanics of a 3rd person shooter. What is the unit of measure and the standard by which you measure? .
I wouldn't have to do much but point out the way the cover system works. That's before we even get into how crosshairs and movement works.
And you'll do that how? Qualitative remarks or measurements. I'm trying to think of useful measurements. Button presses per frame? Unit of time per enemy killed? What?