L233 said:Serious Sam 2 uses the Crytec engine?
No, I was just a bit confused.
L233 said:Serious Sam 2 uses the Crytec engine?
So, the 6800 has received an excellent increase in IQ, what about the Radeon? Well all is not rosy in the ATI garden. Things have gone from pretty much spot on in patch 1.1 to, well lets be honest, awful in 1.2. There are texture issues on every level which involves an outdoor section and these issues are far worse than anything we saw on the 6800 with previous game versions. The point of whether this affects performance is moot due to the fact that if you have a Radeon you won’t want to play with version 1.2 at all. To better illustrate the issues here are a few screenies, again at 1600x1200 with no aa or af (these texture issues flicker in and out).
jvd said:Well its going to be nice to see how much 3dc will speed up the x800s .
Which method? DXT5? NVidia's two-channel format with automatic normal expansion? Or just an uncompressed two-channel format?Sxotty said:Well it is good to see support for 3dc, now I wonder if they will also support the method that already exists for this, I think they might actually not bother. I am planning to reinstall and play thru farcry this fall once I get a new video card and see how much difference I can tell.
DaveBaumann said:If they're supporting 3Dc I wondering if they'll be supporting ATI's vertex instancing.
LeStoffer said:Hmm, I'm not sure if I missed something Dave?
You're not talking about ATI's recent instancing Demo?
DaveBaumann said:No. Keep your eyes peeled.
Didn't you see the beta word? :?PatrickL said:I don' understand. It means that the 1.2 patch reviewers had is not the final 1.2 patch ?
You can send an entire vertex done the pipe instead of sending parts of the vertex down the pipe one by one.K.I.L.E.R said:Vertex instancing is..?
Very nice indeed. Just remember that with a FP16 framebuffer, multisampling is not supported, so you won't get any AA. At the same time, it shouldn't be any more taxing on the graphics card than 4x AA (I would have said 2x, but there is framebuffer compression to think of), and as far as anisotropic filtering is concerned, well, it shouldn't really matter whether a FP16 framebuffer is used or not. I think you'd only care about anisotropic filtering if FP16 textures were used.Ruined said:This is what the NV40 HDR will look like (exposure levels may change):
http://www.reflectonreality.com/images/nv40/farcryhd1.jpg
http://www.reflectonreality.com/images/nv40/farcryhd2.jpg
http://www.reflectonreality.com/images/nv40/farcryhd3.jpg
http://www.reflectonreality.com/images/nv40/farcryhd4.jpg
So, more AA/AF or HDR, what do you prefer (assuming you own or plan to own an NV40)?