ERP said:It might be possible if D3D allowed seperate alpha and color blending modes.
jpaana said:ERP said:It might be possible if D3D allowed seperate alpha and color blending modes.
It does since 9.0, just use renderstates D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SRCBLENDALPHA, D3DRS_DESTBLENDALPHA and D3DRS_BLENDOPALPHA for the alpha operation, the defaults are then used for color only. You should check for D3DPMISCCAPS_SEPARATEALPHABLEND, but all (current) ps 2.0+ hardware supports it anyway.
ERP said:You don't need that amount of precsion for convincing HDR and I'd imagine we'll see different framebuffer formats in future cards that are somewhat optimised for HDR purposes.
AlphaWolf said:fallguy said:Does AA work with HDR? I thought I read somewhere (here) it didnt.
I believe nvidia's fp blending hdr will not function with AA. I don't know about the method they used for r3xx with hl2.
No, because you if you don't have FP blending, you can only realistically do HDR rendering if:digitalwanderer said:What would the difference be? FP framebuffer has better gradient/transitions? (BTW-Thanks for the AA/HDR info, I still won't give up AA until I get a monitor that can do 16x12@85Hz.)
Chalnoth said:No, because you if you don't have FP blending, you can only realistically do HDR rendering if:
1. Your rendering is all one-pass, which severely limits what sorts of lighting algorithms you can run on PS 2.x hardware, or
2. You sacrifice the quality of your HDR rendering when blending. This, in particular, may be a really bad thing to do because its output could potentially depend upon the order of rendering, the number of lights, etc.
Unknown Soldier said:Something else I picked up on the XBit review of Farcry v1.2 NV40 vs X800
http://www.xbitlabs.com/articles/video/display/farcry30.html
On page 4 they bring up an issue with Shadows(at the bottom). Seems like the NV40 renders shadows incorrectly. Could this be one of the reasons for the performance increase?
Just a little above that, there is also something else I noticed.(pics path below)
http://www.xbitlabs.com/misc/picture/?src=/images/video/farcry30/archive_x800.jpg&1=1
http://www.xbitlabs.com/misc/picture/?src=/images/video/farcry30/archive_geforce6.jpg&1=1
If you look at the gun(halfway), there is a shadow that gets rendered on the X800 that doesn't on the NV40. Actually it seems the NV40 has cut it out completely.
Is Nvidia cuttings corners here to try get some performance increase back?
Someone should look at the older Farcry patches(v1.1) and have a look if the NV40 is rendering those scenes correctly.
US
london-boy said:Well, the shadows look MUCH better on my 5900U. Those are just awful compared to the IQ i get from my 5900U.
jvd said:btw is the new patch out yet ? I went to the site to check for it and couldn't find it
thats why i wanted it. THe version i have has the problems. But i thought they told driverheaven it was fixed in the release coming on tuesdayUnknown Soldier said:It doesn't seem so. Last I read Crytek said they gonna update v1.2 since the patch seems to have some graphics issues with ATI cards.