Retro VGS coming: 100% offline retro ARM based console in Atari Jaguar shell

Rangers

Legend
Yeah so, just like the title says. Having grown up in the time of NES/SNES I've always been kind of interested in retro gaming. I dont profess to know everything about this new system far from it, but I read a little about it on GAF recently and it sounded intriguing, although I was surprised there seemed to be a lot of negative sentiment towards it there. Anyways I just found this on my youtube feed, 43 minute interview with the creator, and decided this system is worth a thread

http://www.retrovgs.com/


I'm not even 100% positive what the system is but from what I can gather:

Made with old Atari Jaguar molds, as the guy explains in the video getting the old Jag tooling cheap made this whole project possible. This is awesome imo.

Based on ARM chips.

Edit: apparently is NOT based on emulating old consoles, rather new games will be written against the configurable hardware emulating old comsoles from Atari to Neo Geo

Offline only, plug and play ethos.

The guy apparently also publishes a hobbyist retro gaming magazine I probably need to pick up as well, it's evidently available nationwide in Barnes and Noble. https://www.facebook.com/ReadRetro


I have my doubts this will take off, but it bears watching and could in theory be pretty cool.

Apparently latest word is aiming for an August Kickstarter, and he mentions at the end of the vid console launching a year after that if succesful :(

Edit: Big 'Ol FAQ lifted from the website, had to truncate it a bit

What will the RETRO VGS cost?

This is still being determined based on final hardware specifications. We are trying very hard to build in years of value into this product including having as much flexibility and capability possible in a cartridge based video game console. We are getting very close to revealing our pricing so stay tuned!


When is the Kickstarter Happening?

We are planning on launching The RETRO VGS Kickstarter campaign this summer, July/August 2015.

How many controller ports will be on the RETRO VGS? What controller are you using?

The RETRO VGS will use a combination of four controller ports. Two each for USB and 9-Pin. We are contracting with Interworks Unlimited to create a branded and exclusive USB controller based on the design of their Pro-U Wii controller. In addition to our "Factory Controllers" you will be able to utilize any other of your favorite USB devices, controllers, keyboards, mouse, etc. We will also be supplying two old-school 9-pin controller ports compatible with your favorite classic gaming controllers (Atari, Sega, etc.).

Why does the RETRO VGS look like an Atari Jaguar?
In a move that saved us nearly $500,000 in start-up costs we acquired the original tooling Atari used to manufacture their Atari Jaguar video game system in the 1990's. Our purchase included the tooling for both the console and cartridge shells.



What can you tell us about the cartridges and couldn't you do the same thing with an SD card or USB stick?
(John Carlsen) No. Secure Digital (SD) cards and USB sticks are great for storing large amounts of data cheaply, but they are not reliable for long-term storage. If you look closely at the packages from better brands of SD cards and USB sticks, they will warn you that those products are for short-term storage only.

RETRO VGS uses a special new type of memory device. Unlike conventional flash EEPROMs, ours are rated to retain data for 100 years. This allows RETRO VGS games to be published more economically than with the masked ROMs used on previous cartridge-based systems, making a wider variety of games available through small-quantity publishing, while better avoiding the “bit rot” that plagues other types of memory devices.The (soon-to-be-patented) RETRO VGS cartridge interface supports many different configurations, including cartridges that temporarily reconfigure the FPGA inside the RETRO VGS console, enabling hardware optimization for kinds of games we haven’t yet even imagined.

What’s going on under the hood?
(Steve Woita) Think of it as hardware that is reconfigurable by the cartridge. The RETRO VGS will have its own cool configurations (ways to make a game), and it can also be hardware-configured to be other old-school architectures that a lot of developers are used to developing for. Specifically, and at this current time, it’s an FPGA and ARM system. If a developer wants to make a Neo Geo game, they would include an HDL (Hardware Description Language) file that configures the FPGA to operate like a Neo Geo. The developer would code their game to run against the Neo Geo platform. This HDL code along with the actual Neo Geo game will be on the cartridge. Once that cartridge is placed in the RETRO VGS, it will become a Neo Geo and play that game. So in this case, the language is: 68000 and Z80 code. If you wanted to do a new Atari 2600 styled game, you'd include a 2600 HDL file that configures the FPGA to replicate the logic of the original 2600 hardware and then you'd include your new 2600 game on that cartridge too. These two files are then paired up on the cartridge and when plugged into the RETRO VGS, will turn the console into a 2600. So the language that would be used in this case is: 6507 (6502 with less address space). Does that help explain things a little "bit" more? Oh and we’ll have a nice little ARM chip for some more fun stuff. We'll be supplying the validated cores for developers to choose from and you don't have to know how to program an FPGA to make a game, it just gives us a lot of hardware flexibility, I didn't want to lock us in to a specific ASIC design.


The indie developer would use a regular RETRO VGS out of the box, with a USB cable & free downloadable software that could be downloaded from the RETRO VGS's website. The plan has always been from day one to support indie game development and what I mean by that is that if you're a game developer you'd have as much info, tools and help as possible and not be closed out of the system. This is not a closed console, meaning If you make a game for the RETRO VGS, and you wanted to order 50 copies of your own game to take to PAX and sell them on your own, you could! The plan is to be able to submit your box, cartridge & manual artwork, game code (for the cartridge), instructions and how many you'd like to order and you'd get your 50 shrink wrapped plastic cases with your awesome game cartridges all professionally packaged and sent to you. That still is the plan.


There is no firmware to upgrade. We're making this system in such a way that in 30 years from now when you plug in a game, the system won't have to rely on a bunch of garbage updates from servers that won't even be there! Most next gen games have a lifespan of 6 to 10 years because they need to ping a server for some kind of crap reason. This will be totally self contained and not have to rely on updates.



Is the RETRO VGS updatable? Will there be patches?
(Steve Woita) We wanted to avoid any architecture that would need internet connection for updates. We want the whole system to be update free and not dependent on a server being around 30 years from now.


Will the RETRO VGS be available internationally?(John Carlsen) Yes, of course! We recognize that people all over the world want to play (and develop) great games. Those unable to use analog NTSC video (typically in regions outside North America or Japan) should use the digital video output via the HDMI connector.What are the output specifications?

(John Carlsen) RETRO VGS is a premium game console that outputs high-quality audio and video simultaneously in digital and analog formats. It can connect to televisions anywhere in the world via HDMI 1.3 and allows easy recording of sound and NTSC composite video (or Y/C S-Video via mini-DIN), even while playing in high definition.

As the first game console with a field-programmable gate array (FPGA), RETRO VGS allows game developers to form complex modern sound and graphics circuits to express their creative visions in ways never before possible. The FPGA can generate video at up to 720p/60 or 1080p/30, which the CPU can mix with its images to output up to 1080p/60, all with a palette of more than 16.7 million colors (24-bit true color). RETRO VGS outputs line-level mono or stereo audio that can meet or exceed CD-quality.

Game developers may choose to compress their memory requirements by using indexed color modes (choosing a smaller number of any of the available colors) and/or lower video and audio resolutions, giving game sounds and images a distinctive “retro” style, which can then be upscaled and/or mixed in creative and fun ways.

Is this like the Ouya?
No. The OUYA is an "Android" system meant to bring mobile games into the living room on televisions. It is required to be connected to the internet to download games and network updates.


Is this like the RETRON 5?

No. RETRON 5 is a console that plays old games on old game cartridges. The RETRO VGS is for playing NEW RETRO style games on cartridges moving forward.


What color is the base retail unit? Will there be other colors?
The standard retail version will be black. We will produce a limited run of Kickstarter only colors including The Legend Series, The Treasure Series and The Jewel Series.


Will the system price include a pack-in game?

Yes. The pack-in game is called Adventures of Tiny Knight. It is being developed by CollectorVision. Adventures of Tiny Knight is inspired by the RPG Platformer Wonder Boy series.


How can I buy a console and games when they’re available?

The RETRO VGS will be sold initially via a Summer 2015 Kickstarter campaign. At the conclusion of the Kickstarter campaign we will continue to take pre-orders on our website and on FunStock.co.uk. More retail options to be announced. Finished consoles will be delivering in the order purchased beginning mid 2016.
 
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Personally I'm sceptical of these kinds of boxes, because they're proprietary enough that when the company behind them dies (which invariably happens), they too die, and they become just another useless gadget collecting dust.

A better solution is MAME, running on any regular PC, because ARM chips are a bit too weak to emulate any number of the more recent gaming systems out there. Okay, so you miss out on the vintage Atari Jaguar shell, which I think I'll skip out on, because the Jag always reminded me a bit too much of a cross between an airplane toilet and a UFO...

(Also, bad memories over that controller. Oh, the horror! :LOL:)

Edit:
Okay, so I actually went and read the info on the company's pages, and it's not so much ARM based as FPGA based, which makes emulation both easier and harder... ;) Easier because an FPGA would run the hardware directly, IN hardware, rather than emulate it, but you would need to be able to code in HDL to actually create the hardware in the first place...which prooooobbbbably is a little more involved than just straight, regular ole games programming. ;)

Where would you get a HDL descriptor of say, a Neo*Geo system anyway? I think ASICs back in those days were laid out transistor by transistor in CAD software or similar... The original Amiga custom chips were drawn on graph paper by hand by a couple guys for chrissakes. :LOL:
 
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I would assume (could be wrong) they would aim to cut the FPGA emulation off at the 2D era...so basically up to Neo Geo. He doesn't really talk about that though it was just my impression.

Just thinking, I wonder if this idea would be better off as a straight ARM console, and then limit the cart prices to like $20 or $30 (in the video he says cart prices will vary perhaps starting at $20 for smaller games, but $50 rears it's ugly head). It seems like the FPGA would add cost, and I think it's key they get the console out as cheaply as possible, $99 tops.

Then part of me thinks they have no chance without embracing digital download delivery too. But then again I know the exact market this is after, this 40 year old retro gaming guy I follow on twitter who is always whining about how games today wont be around tomorrow, servers that get shut off, DLC, loading, patches, all the common overblown whining. For him he will probably love the offline, carts only idea.

The easy thing to say is "well you can get all the retro emulation on PC", but then you'd miss the point that console is a fundamentally different market paradigm than PC, which is why consoles exist in the first place when in theory PC can do everything better.

I think really key to any project like this is controller build quality. It needs to be great.

If it's something like 99 bucks, this very well could be the first kickstarter I'd back. I dunno though, kickstarters have a bad reputation of endless delays and underdelivered promises. Still, 99 bucks is practically throwaway money (assuming that's the base cost, I'm guessing could very well be higher like 149)
 
ARM based, cartridge based, retro focused console, with an iconic retro look that nails the controller is something that needs to happen, though I believe Nintendo is the only one that can pull that off.

If NX came to market at $249 with 500GB HDD, NXDS cross-compatible cartridge slot, VC emulation that played everything Nintendo and old-school consoles and had perfect 2D and 3D wireless controllers it would be a major sales success without ever having to compete head-to-head with X1/PS4. Nintendo could even go crazy selling Amiibo based on other old-school consoles from Sega, NEC, and SNK.

Not to deter the discussion or the potential of this KS as supporting it is a message that this concept needs to happen, encouraging a bigger player to make it a reality.
 
If the original Jaguar looked like that I gotta admit it was quite the looker. Such a good looking console.

Consoles should recover that retro feel, indeed. Xbox -the original- was more like a brick, Xbox 360 wasn't bad but not great either, PS3 looked like the belly of a middle age man, Wii was ok for the most part, Xbox One is more like a brick too, although it has its style, PS4 is fine, perhaps too angular looking, but still. WiiU is not bad. But my favourites would be the european SNES and the Turbografx. And the Megadrive.
 
I owned an original jag...ordered it from some mom and pop in New York out of a tiny ad in the back of a magazine at launch date...waited and waited, had to call a few times, after several delays it finally showed up.

Other than nostalgia, the system had terrible software, and the controller, with it's phone-like keypad, a disaster. But that's kinda OT. I do think the jag shells fit ingeniously with the retro narrative here.
 
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