Last of Us [PS4]

Why stop with high sampling effects and good AA? They could achieve perfect IQby using full on ray-tracing. :D

Uh, MSAA/Af is just a toggle.

Its early to claim that this is 30 when we know so little.
The smiley was meant to be a jest. Chill the ---- out. I'm usually the first person to say wait and see for things what with folks bitching about mundane resolution insecurities.
 
Sorry but if there's one game that can afford the trade off of higher pixel quality vs 30fps, it's this one. There is little need to try and release this at 60fps, sacrificing the visuals, when they can go all out and keep it at a perfect 30fps.
Unless the gameplay changes in the later part of the game, this is a slow game.


Oh and... Balls!!! :runaway:
 
PSBlog preview also mentions improved textures.
http://blog.us.playstation.com/2014/04/09/the-last-of-us-remastered-coming-to-ps4-summer-2014/

Moving our efforts to the PS4 has allowed us to remaster an already phenomenal looking The Last of Us in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements.

....

We will be revealing more detailed information about the upgrades for the PS4 version in the coming months.
 
Better foliage too, I hope. :)

--

(Looking back through a bunch of shots in the DF article...)
 
Uh, MSAA/Af is just a toggle.

The smiley was meant to be a jest. Chill the fuck out. I'm usually the first person to say wait and see for things what with folks bitching about mundane resolution insecurities.

What about shader aliasing/shimmering and temporal aliasing, noticeable even with 4xMSAA?

They would have to combine MSAA with FXAA (or some similar form of post processing blur algorithm), like many PC games do.

Not the best solution, IMHO.
 
Saw this news elsewhere.


Woohooooo ! Been waiting for it. It's a little buggy at the beginning too. Polish up the entire title and I'd gladly replay it.
 
- AF

- increased texture resolution

- vastly improved AA

- high resolution effects

- stable fps

- refined animations

i.e. give me the quality of the cutscenes now in real time.

Anyways...the game is bought...best game ever created so far imo...a tec upgrade just makes it better.
 

No new media, just interview. They mentioned "pushing the visual fidelity up to 11", and another new stuff was "increased draw distance".
 
From the US PlayStation blog:
US PlayStation blog said:
Moving our efforts to the PS4 has allowed us to remaster an already phenomenal looking The Last of Us in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements. We love setting challenging technical hurdles for us when working on each game – and this is no different. We’ve been working hard on The Last of Us Remastered to release a next-gen evolution worthy of the 200+ Game of the Year awards, not to mention the acclaim and expectations of our fans. We will be revealing more detailed information about the upgrades for the PS4 version in the coming months.

In addition to all the technical updates, we’re also including an exclusive director’s commentary for all in-game cinematics featuring Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie.

We’ve released a ton of additional content since The Last of Us launched in June 2013, including our first ever single player expansion, Left Behind. We’re happy to say that the major content releases will be included with The Last of Us Remastered:
  • Left Behind single player expansion
  • Abandoned Territories multiplayer map pack
  • Reclaimed Territories pack – details will be coming soon on exactly what is included
Whether you are new to The Last of Us or have played it already on the PS3, we hope you are all looking forward to this release. We are!
You can preorder The Last of Us Remastered for PS4 right now from many of your favorite retailers and receive these preorder bonuses:
  • 100 Supply Points (XP) for use in Factions mode
  • Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign
  • Increased Crafting Speed for use in the Single Player Campaign
  • Increased Healing Speed for use in the Single Player Campaign
  • 9mm Reload Speed Increase Upgrade for use in the Single Player Campaign
  • Rifle Clip Capacity Increase Upgrade for use in the Single Player Campaign
If you preorder on the PlayStation Store, you will receive three extra preorder bonuses to unlocks in Factions multiplayer:
  • Early Access to the Brawler Survival Skill in Factions Mode
  • Early Access to additional Loadout Points for use in Factions mode
  • Early Access to the Jeep Cap and Surgical Mask for use in Factions mode
Now that we’ve finally gotten the official announcement out of the way, we’ll be keeping you updated regularly about The Last of Us Remastered until it releases Summer 2014.
 
Why stop with high sampling effects and good AA? They could achieve perfect IQby using full on ray-tracing.
???

Ray-tracing doesn't get perfect supersampling for free. If you sample at one point per pixel, you're going to get all the glorious stairstepping and undersampling you'd get in a typical non-supersampled rasterized image.

At best, you can apply extra samples in a more targeted way.
 
What about shader aliasing/shimmering
Ideally they would handle that in the material shading / specular BRDF calcs. Additionally, they may be using higher precision buffer formats for their normals and specular to help with banding issues/artefacts (edit: assuming they've kept deferred lighting).

and temporal aliasing, noticeable even with 4xMSAA?
How else would you handle temporal aliasing than sub-sampling :?: If you're really concerned about it with even 4xMSAA, you're probably not going to be satisfied until at least 16x SSAA or you're talking about motion blur.

All screen space AA's do not handle it. Temporal SSAA is ideally off during movement. I'm not sure what you're getting at.
 
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