Last of Us [PS4]

People said the same thing after Bioshock Infinite, that they find themselves not being able to get into another game. Yet here we are, just a few months later we get the excellent Last of us.
 
I just played Tomb Raider last night and thought it was an excellent game. If you're solely talking about story then that's another story... lol
It's kinda funny cuz I did notice a lot of similarities between TLOU and TR game more so than Uncharted.

brutality and fighting for light aspect are the same. But yeah, I love the new TR but story is just god aweful, same with all the characters, feel like generic characters from PSOne era. Crystal Dynamic lost Ammy Henning as their writer as a result?
 
People said the same thing after Bioshock Infinite, that they find themselves not being able to get into another game. Yet here we are, just a few months later we get the excellent Last of us.

Very many people also came out of Bioshock Infinite underwhelmed though ...
 
People said the same thing after Bioshock Infinite, that they find themselves not being able to get into another game. Yet here we are, just a few months later we get the excellent Last of us.

I never got the same feel from Bioshock. It was a well thought out story and interesting but it just wasn't as real or immediate as LoU.
 
Howdy HO!

Hi guys. :)

I sat down with Nate Wells at E3 and talked to him about Thief 1, SWAT 4, The Lost (unpublished Irrational Game), BioShock, BiShock Intinite, SWAT 4, ego-less development, leaving Irrational Games 6 months before Infinite shipped, starting on The Last of Us 10 months before it ships, his inspirations & a ton more. I worked hard on this lengthy interview, but undoubtedly there are improvements that can be made. Let me know what you think. It's one of my favs. Enjoy!

http://eat-games.tumblr.com/post/55627570901/interview-nate-wells


Some tidbits:


Regarding The Last of Us
"The environment really becomes a mirror to humanity. Humanity has decayed and become infected, so has their world. It’s decayed and it’s now being overrun and reclaimed by nature in the same way their bodies are. It makes a great analog, but it also makes these incredibility beautiful moments that you’re not likely to see".


Leaving Irrational
"It ended up with me leaving [BioShock Infinite] at sort of an inopportune time, but it had just been extended 6 months and so I kind of thought I was on the timeline for when it was supposed to be finished, then I would be making the transition. It turned out to go on for 6 months after that. Which, you know, leaving those guys in the lurch didn’t feel great, and obviously I had built a lot of close relationships. Not the least which was with Ken, who I worked with for 13 years. So it was a big choice."


On SWAT 4
One of the very first missions you go to this Chinese restaurant which is under an overpass, it’s like it’s in Queens. It’s this horrible little restaurant and upstairs is an apartment which is being leased to the person you’re trying to find. You get to the apartment and it’s dirty, there’re clothes and beer bottles everywhere, a game console, and then you go into the bedroom and see that there’s this little child’s playpen. So you know there’s this horrible, dysfunctional, probably abusive family living here. The guy you’re looking for is in there, and depending on your tactic you either arrest or kill him—and that’s it. That’s it! It’s just this ugly, ugly, ugly place to be!
 
Last edited by a moderator:
Howdy HO!

Hi guys. :)

I sat down with Nate Wells at E3 and talked to him about Thief 1, SWAT 4, The Lost (unpublished Irrational Game), BioShock, BiShock Intinite, SWAT 4, ego-less development, leaving Irrational Games 6 months before Infinite shipped, starting on The Last of Us 10 months before it ships, his inspirations & a ton more. I worked hard on this lengthy interview, but undoubtedly there are improvements that can be made. Let me know what you think. It's one of my favs. Enjoy!

http://eat-games.tumblr.com/post/55627570901/interview-nate-wells


Some tidbits:


Regarding The Last of Us



Leaving Irrational



On SWAT 4

Fantastic Interview ! Lapped it all up :p ! Superb info into the world of Naughty Dog !

And I had no idea Agni was The Lost ! I mea, I knew Agni was a renamed borrowed game but it was an Irrational Games' game ! Wow ! Maybe I should chk it out finally. We Indians never gave a shit about that game at all :p as it had stupid bollywood advertisements for it. Time to find it , I guess !
 
The more I play the game the more I realize that sound has also been worked as much as the rest of the game with subtle details that when you realize are there it makes you go "wow" :D
 
Fantastic Interview ! Lapped it all up :p ! Superb info into the world of Naughty Dog !

And I had no idea Agni was The Lost ! I mea, I knew Agni was a renamed borrowed game but it was an Irrational Games' game ! Wow ! Maybe I should chk it out finally. We Indians never gave a shit about that game at all :p as it had stupid bollywood advertisements for it. Time to find it , I guess !

Thanks man!

I had no idea as well.
 
Howdy HO!

Hi guys. :)

I sat down with Nate Wells at E3 and talked to him about Thief 1, SWAT 4, The Lost (unpublished Irrational Game), BioShock, BiShock Intinite, SWAT 4, ego-less development, leaving Irrational Games 6 months before Infinite shipped, starting on The Last of Us 10 months before it ships, his inspirations & a ton more. I worked hard on this lengthy interview, but undoubtedly there are improvements that can be made. Let me know what you think. It's one of my favs. Enjoy!

http://eat-games.tumblr.com/post/55627570901/interview-nate-wells


Some tidbits:


Regarding The Last of Us



Leaving Irrational



On SWAT 4

nice interview !:smile:
 
Heh heh... subtle !

<Laughs> Yeah, well he actually sent me a message saying “Hey we have an opening for an Art Director over here at Naughty Dog, do you know anyone who would be interested?" ...
 
that was a nice film.
although the changes of "mode" are too subtle and some are too sudden.
for example when joel suddently stops and says "we start to look around", the scene looks too similar with previous scenes where they just walk forward.
in the game, the map area for "walking around" and "look around" feels different.

the scene where joel suddenly runs thru a door and close it. On previous scene, Joel seems have no need to run. He taken care the threat.

or when joel suddenly decap Clicker's head. Its nice :p
 
So i'm a few hours in (not many). Beautiful, beautiful game. But...

But...

Am I alone, or i'm just not very, how can i say, inspired? Am I missing something or thing should get better in a bit?
 
Back
Top