I got touched in the very first moments of the game. No other game has ever managed to make my eyes wet so soon.when Joel had his first casualty
I feel familiar and connected with the characters and I havent even played more than an hour.
I'm not far into the game either, but I think the key is exactly the scene mentioned above.
Your reaction to that scene 'creates an emotional storyline' that you instinctively understand... 5 minutes of CGI video and someone shouting 'the galaxy is going to be destroyed!' doesn't.
Its the combination of everything. If the beginning of the game is any indication, where other games throw at you an intrusive cut scene, Last of Us takes the same scene, and makes you participate in it. It blends it masterfully with gameplay and interaction. In other games they are mostly disjointed and the transitions feel "mechanical" and artificial.Does the voice acting and the cut scenes add to the game?
Or would the gameplay alone not be that impressive without the story told through the cut scenes?
One of my favorite part isEllie asking for a high-five at the dam and says "Yeah...!"
dude, with new PS3 you "maybe" will have a noise problem while playing TLoU.
http://www.youtube.com/watch?v=7YqFxh3xP6o
TLoU have so many quiete moments and some of that quiete moment have very subtle music or ambient sounds.
This game made me a happy gamer again. I played around 30 minutes last night and I was blown away, totally immersed. I havent felt like that about a game since I was a kid. Its like the times when I couldnt wait for the next morning to come to continue playing my newest game
How did they do it? They blend the story, the characters and the interaction so naturally and beautifully that you dont feel disconnected from the game's world. It feels believable. I am not playing a game. I am experiencing it. I dont know how else to describe it.
I got touched in the very first moments of the game. No other game has ever managed to make my eyes wet so soon.when Joel had his first casualty
I feel familiar and connected with the characters and I havent even played more than an hour.
Well done Naughty Dog
They have their way of adding scenes and events that the player have no direct control of without making them intrusive and disconnected from the player. For some reason the player is like he is always participating. Beautiful
You HAVE to play it on a large screen, surround sound and lights off. It totally deserves it!!
The game was made for 5.1 headphones!
I feel the same SOTC was that game for me too. :smile:Good to see you enjoying it ! I knew you would like it ! Yes, it brought out the " I can't stop playing it " and "when I am not playing it, can't stop thinking about it " kid in me too ! Games had been missing that for a while now. last I found myself thinking about a game in bed was Far Cry 3, but that was just some plans I would make to try out in the game. This has brought back the SOTC feel back in me !
Right now my niece n nephew have hijacked my ps3 for their UC3 co-op fix, otherwise I would have been replaying it even now !
Btw its not just the visuals that get an amazing attention to detail. Its also the sound. It was raining and then I found an abandoned bus. I went inside and the sound of the rain changed to "simulate" the way it would have sounded when inside the structure. You could hear the rain on the bus' roof instead of the generic use of rain sound like other games. Its simply amazing
The game is simply amazing. The best experience in gaming ever (well so far). This is as close to an inveractive story you can get...I don't want it to end but I know it must (I'm at 67%)
Percentage counter does not count for collectible items or similar stuff. It only counts your progression trough the story.
You still have the best parts of the game in front of you, 5-6 hours of gameplay if you rush trough it.