Last of Us [PS4]

I turned listen mode back on after about 3 chapters. Want to finish it earlier and cover more rooms. Game still made me jump. I wonder if monsters are harder to kill with the mode on.
my bloaters took more than 1 Molotov to kill.

So far, I loved
the exchanges between Bill and Ellie
the most. Funny stuff. The scene above is the scariest.
 
I turned listen mode back on after about 3 chapters. Want to finish it earlier and cover more rooms. Game still made me jump. I wonder if monsters are harder to kill with the mode on.
my bloaters took more than 1 Molotov to kill.

So far, I loved
the exchanges between Bill and Ellie
the most. Funny stuff. The scene above is the scariest.

You misunderstood. I am saying all my stuff gets used up, I never have 3 molotovs or smoke bombs at a time ;) ! The game is a beast with Listen turned off, blissful ! I just watched a walkthrough video on youtube and hard+Listen Off is a completely different experience from that video! What I saw was a action game, what I am playing is something else totally ! I turn every corner fearing i might not survive if I am not ready.Glad I went for Hard+ListenOFF, otherwise might not have got so hooked ! Wall hack kills all fear of the unknown and the "I-will-never-forget-this" panicky on-the-fly events ! I never know how many and where are the enemies/clickers/Bloaters ! However I might plan, the fights never end the way I imagined ! It is just so amazing !

Sometimes when Ellie calls out a position, I can see that enemy for a second like you would in Listen. But even that kills the immersion, your investment in the world. Thankfully happened only twice in my whole 9 or 10 hours or so.

All I mean is ND has crafted an amazingly engrossing adventure, I hope you, and other gamers, don't get a diluted, hence less impacting, version of it. :smile: ! First impressions can never be recreated !
 
Yap I know what you meant the first time. :)

I'm just wondering if the enemies have longer health bar when the mode is on.

Some loot room require a shiv to open. I missed 2 because I didn't have any. When listen mode is on, I could get into the loot rooms every time because I could optimize my item use. At this point, I'm curious what Joel can do when fully upgraded.

Will probably replay some of the levels without wall hack. Enemies exhibit a range of behavior so far. I got flanked 3 times from behind. Most of the time I can "hear" them but if they stay still or ran out of range, I have to venture deeper.
 
Yap I know what you meant the first time. :)

I'm just wondering if the enemies have longer health bar when the mode is on.

Some loot room require a shiv to open. I missed 2 because I didn't have any. When listen mode is on, I could get into the loot rooms every time because I could optimize my item use. At this point, I'm curious what Joel can do when fully upgraded.

Will probably replay some of the levels without wall hack. Enemies exhibit a range of behavior so far. I got flanked 3 times from behind. Most of the time I can "hear" them but if they stay still or ran out of range, I have to venture deeper.

I don't think enemies have longer health bars if u are comparing Bloaters as it took a lot from me to kill it too. But I am playing on Hard, so anyways my enemies might be taking more damage. I don't know. I tihnk Hard reduces the supplies, more than anything else. Cos I am not finding it hard, what I feel is I never have anything 'extra' with me. I am just scraping by ! I could be wrong, though.

As for the locked rooms, I have missed one too. Once I got the Shiv required but it turned put I could not go back to the previous area :( ! The one woth the red cross marked on it. It felt so brutally wrong to not get supplies right in front of you :mad: ! We should be allowed to go back to previous areas for supplies and things.

Talking about that, just before the
upside down hanging encounter in Lincoln town, there was a room where someone was banging the door from the inside. I thought I will chk it after I explore but I trigerred the hanging trap and could never go back :( ! What was the deal there?

As for wall ahck, well, I can never have the unpredictability if I turn it on. So, I won't ! I can understand clickers seeing via hearing but Joel seeing via hearing ?!?!?! What if its a story spoiler? What if he is infected in ur game and not in mine :LOL:
 
Playing it again on Hard this time. The game keeps getting better and better.
Your ammos and weapons are a lot more scarce. I love it.
The Survivor difficulty is going to be nuts.
 
Maybe you guys should spoiler tag your stuff. The best thing is to go totally cold into the Last of Us! So to be sure I guess it is fair to spoiler tag everything unknown, not only story, but settings and enemy types as well...

Edit: or open up a spoiler thread...
 
I re-tagged mine !

Yeah spoiler thread should be good.

RenegadeRocks:
The noises were not human.
It's another room of mushroom folks !
 
No idea how long it took me. It was definitely a substantial chunk of the weekend. Depending on how throroughly one searches the environments or how aggressive one approaches the combat situations, the amount of time it takes to finish the game should vary a great deal between one player and another.
The reviews are saying around 13 hours but I played about 5hrs Friday (losing about 2hrs due to the auto-saving bug), played 5hrs Saturday, 8-9 hrs Sunday and finished with 2hrs play this evening. I went everywhere I could - and still missed a bunch of stuff - and often just spent time looking at this stunning world ND created.

Taking it slow really pays dividents in the game, though. At one point Ellie finds a silly "100 jokes" book (or whatever it's being called), and if you take your time she'll eventually start reading from it to lighten the mood from time to time. It's gloriously awkward and a real thing of beauty.
ND really do nail characterisation in games and Ellie is an absolute masterpiece and kudos to the actor behind her. The sense of wonder as you stumble upon something she's never seen or doesn't understand is almost tangible. And you're right, I think players who charge though the game will miss a lot of, sometimes funny, sometimes, insightful, sometimes sad and sometimes just plain weird stuff. I am really looking forward to replaying it and see what else is buried in there.

Uncharted 2 remains, for me, an unparalleled bombastic explosiony adrenaline rush for this generation but The Last of Us, for me, was a much better game and I became way more invested in the world and characters. When I hit the third season on Sunday, the start of the game in Summer (Friday) really did feel like it was months ago. They passing of time really does feel like it happened and you feel like you were with the characters for all that time. Or maybe that's what happens when you put 20 hours into a game like this over a weekend :LOL:
 
It was
David
Thanks man! I watched the credits, they went on for about ten minutes lol - about three before the cast list rolled. I so never would never have guessed that was Nolan North. Did you recognise the voice or was it a surprise to you too?
 
I shifted down to Easy to get past the demo section, and haven't turned it back up. Feels much better this way. I'm still playing it as smartly as I can, but when I mess up, I'm less likely to have to restart. I *really* want to experience the story without too many restarts ...

As a result, I've managed to get four chapers in now, and I've seen a wonderful variety of stuff already.

I really don't like the story genre at all though, and wish they'd spent all this energy on a more 'fun' story. But it's all so well done, that I'm willing to overlook it. I've mentally reduced all enemy types to just that - enemies with different behavior.

Some of the sights are really something to behold. Truly staggeringly beautiful. I wouldn't mind a version of this game that is exactly the same like this, but where all types of zombies are replaced by various forms of wildlife, some dangerous (hungry, or you get too close to their nest, etc.), and some not, but they could be food, and some could be challenging to kill/trap/cook. It could be a fantastic game. Still enough tension, with unpredictable humans and sometimes hostile animals, but it would feel much more naturally like a survival thing, and without all the bullshit zombies. Ah well. ;)

But like I said, it's so well made, it's not unlikely to get me through to the end regardless.
 
Talking about that, just before the
upside down hanging encounter in Lincoln town, there was a room where someone was banging the door from the inside. I thought I will chk it after I explore but I trigerred the hanging trap and could never go back :( ! What was the deal there?

You pop the door open and
there's nothing there
with a giant mutant chicken
until you get upstairs where you find a message and a toadstool ninja
right out of uranus!! How we laughed...
 
Thanks man! I watched the credits, they went on for about ten minutes lol - about three before the cast list rolled. I so never would never have guessed that was Nolan North. Did you recognise the voice or was it a surprise to you too?

I had no idea it was him either :LOL:
I couldn't believe even after the credits.
 
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Maybe you guys should spoiler tag your stuff. The best thing is to go totally cold into the Last of Us! So to be sure I guess it is fair to spoiler tag everything unknown, not only story, but settings and enemy types as well...

Edit: or open up a spoiler thread...
Now I can see where all this spoilers stuff comes from, he he.

Odd news.... This kind of things only happen to either great games or very successful games. I don't mean the news per se but this geeky events.

http://www.videogamer.com/ps3/the_l.../is_the_last_of_us_opening_the_best_ever.html

http://kotaku.com/at-least-two-sex-hotlines-survived-the-last-of-us-apoc-513940450

http://www.vg247.com/2013/06/17/jus...-uncharted-movie-according-to-the-last-of-us/ (I thought he'd be in at least one of the E3 events, but he wasn't there)
 
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