As for the reactions to the opening post, I find it kinda hard to believe that a game would make $43 per copy, seeing as it's average retail price seems to be around $55. But it may be possible, in which case I have to correct my own statement to KZ2 making about 50% of its budget back with that 1 million copies sold.
Mind you, I haven't considered it being a first party release, I've only approached it from the comments made by Capcom and others earlier this generation that an average AA game needs to sell at least a million copies to break even. I've then simply multiplied that 1 million by how much more KZ2 must have cost compared to the average AA game.
The other approach is to see how previous first party big names have fared:
- Lair was an obvious flop and simply drove Factor5 bankrupt. Nothing left to discuss here.
- Heavenly Sword has sold more than a million copies and still we didn't get a second game, so it has probably not made a significant profit.
So, if KZ2's budget is two times as big, it'll need to sell ~2.5 million to have the same return of investment.
Mind you, I haven't considered it being a first party release, I've only approached it from the comments made by Capcom and others earlier this generation that an average AA game needs to sell at least a million copies to break even. I've then simply multiplied that 1 million by how much more KZ2 must have cost compared to the average AA game.
The other approach is to see how previous first party big names have fared:
- Lair was an obvious flop and simply drove Factor5 bankrupt. Nothing left to discuss here.
- Heavenly Sword has sold more than a million copies and still we didn't get a second game, so it has probably not made a significant profit.
So, if KZ2's budget is two times as big, it'll need to sell ~2.5 million to have the same return of investment.