But the regardless of the number I am fairly sure that that budget didn't included shipping, etc. Marketing not so sure, but given the amount of marketing it might not be factored in (I am only judging from heresay as I haven't seen a single KZ commercial over here.). [I'll gladly be corrected by someone with publisher experience]. So the point I am trying to make is (even if you leave out the game budget) the "profit" (the return you see after above factors have been subtracted) is not $ 40 per game.
Then are we saying that the retail chain markup, from wholesalers to the final store is 50%, from $40 to $60? I honestly don't know; I've seen numbers, but they too were guesses.
I had seen numbers that suggested that 3rd parties, once retail/logistics gets their cut, once licensing fees are resolved get about $25-35 for a game (now, this was several years ago, so they might've even be referring to the old $50 price tag). Considering we don't even know the licensing cost, this discussion becomes more and more pointless. A 50% markup purely for retail does seem excessive.
My point is that the $40 may be after shipping and manufacturing costs are taken care of, unless someone can affirm that yes, the markup is that big.