I think you are underestimating lag here. In your calculations have you throught about the time it takes data to get to you and then back to the PS3?
What data are you talking about. Frames and audio get sent to the PSP, and controller input gets sent back. I already calculated the lag to send and display frames, and sending controller input back to the PS3 is no different than the lag induced today by XBOX360 wireless controllers modulo IP/UDP/frame overhead (irrelevent)
Ending it with saying that MS couldn't do the same thing, especially with PocketPCs and they should partner with Nokia tells me you have no idea about the capabilities of PocketPC handhelds
Given that I've been working since 2001 on handheld devices (including early access to every model PocketPC and WinCE device you can possibly thing of) exclusively, I think I know a damn bit more about their capabilities than you do. Not only are most PPC models inferior HW wise to the PSP, but they have zero penetration in comparison, and even brand new Axims and Ipaqs today have inferior CPU and graphics. The Intel 2700G accelerator on those PDAs can't even break 1 million triangles per second, and that's with no texturing.
you'd essentially be playing an interactive video that has to be small/fast/light enough to be quickly transmitted over the internet and to a connection that is not optimal. Keep on dreaming your crazy dream.
WiFi has more than enough bandwidth to transmit a compressed 480x272 screen. Sony already sells the LF-X1 "location free" monitor which sends even larger frames over WiFi. Without a doubt it can be done over a WiFi LAN environment in your house.
I also think it will work fine over the internet for games which aren't affected by lag so much, such as RPGs.