Wow utterly impressive water, DOF, detail... and everything else. PC version sure looks mighty!
Nah that is ignorant as the shores is but only a small part and besides it looks alright. I mean would you then rather have flat water with 'fake' 2D shore wave textures rolling in instead?
doesn't matter what they have if the interaction with the shore makes it scream fake. It the little things that matter more for immersion than the big things sometimes.
I can't wait to see hackers make the Nvidia only effects run nicely on ATi cards, assuming they are not PhysX based (water).
You're a good man Humus!Of course it does.
Look on the bright side
imagine the hours of fun you can have holding Humus personally responsible for every single problem you encounter
You're a good man Humus!
Don't say it like it is so obvious, you know how many games ship that don't work with AA lately?
Looks like it's time to pop a physX card in again...
Trying the demo for a few minutes already, and I'm wondering if this is a representation of the final code for the game?
Graphics wise, the first thing to draw my attention was the somehow overblown AO effect, as if the kernel size is too large or something?! Played at maxed out settings, with 4xAA and 1680*1050 -- it's all smooth riding on HD5870.
The demo freezes really quick on me. First time it took about a minute, second time about 30 seconds, and just now it froze on the loading screen. The audio keeps playing, but otherwise the game is completely unresponsive.
FWIW the minute and a half I got looked delicious.
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled, not disabled. In fact, I think in the future some games might go this route. Especially considering on the consoles you can't turn off AA anyway.