Humus I love you, you give me hope for the future of PC gaming.Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled, not disabled. In fact, I think in the future some games might go this route. Especially considering on the consoles you can't turn off AA anyway.
Humus I love you, you give me hope for the future of PC gaming.
Just found out that having a secondary nVidia physX card with an ATi as the display won't do anything with this demo, CUDA and physX ain't the same thing.
Is there water in the demo? I haven't found any. I don't feel like I'm missing out on anything in any way yet.Good point, guess no fancy effects for us AMD plebians. Hopefully someday down the line they will consider an OpenCL version of the effects as well?
That's not a very powerful GPU though, is it? (I don't know mobile GPUs very well, 'cept for a rare few that I know more about than I ever care to. )Nvidia 9600M GT 512MB (
That's not a very powerful GPU though, is it? (I don't know mobile GPUs very well, 'cept for a rare few that I know more about than I ever care to. )
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled, not disabled. In fact, I think in the future some games might go this route. Especially considering on the consoles you can't turn off AA anyway.
System specs? Also, it's very important that you have the latest drivers, regardless of IHV.
The good news is that Steam has an excellent crash reporting system, so it'll be much easier for us to locate and fix bugs than in the past, meaning that we could probably fix most problems before the release of the full game.