Any possible insight regarding the AA solution in the latest KZ3 trailer ?
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Any word on the Transformers multiplayer demo? Kind of has a weird look to it.
Any possible insight regarding the AA solution in the latest KZ3 trailer ?
Looks to be quite a bit below 720p. Haven't found evidence of any AA.
A type of AA that has problems with thin geometry.
Wow...nice !A type of AA that has problems with thin geometry.
Swoit, so this confirms my initial impression. Now we just need MS apocalypse to join the party.A type of AA that has problems with thin geometry.
MLAA that has problem with sub pixel level stuffs?
anyone mind checking DR2?
http://www.gametrailers.com/video/e3-2010-dead-rising/700292
PS3 version and looks super clean.
Just downloaded several HQ 720p trailers off PSN and I'm watching them on a native 720p monitor, here's what things look like. I paused the videos on several occations for solid lines with little/no compression and counted pixels and checked aa.
Motorstorm Apocolypse: 720p 2xmsaa
Sky heroes: 720p + blur filter and/ or selective QAA
Start the party: 720p 2xmsaa
The Shoot: 720p no aa
Kung fu rider: can't tell, compression bad, 60fps anyway
The Fight: 720p no aa, 60fps, LOTS of post-processing helps hide jaggies
PES 2011: Possibley sub-hd. 60fps.
What is the technique to determine resolution and AA on 3D through shutter glasses?Motorstorm Pacific 3D demo use dynamic resolution between 1280x720 and 640x720 (maybe less)