(((interference)))
Veteran
What about Deus Ex 3? I think it's 720p no AA, with post processing + blur to hide jaggies
(very scientific, I know)
(very scientific, I know)
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I don't think we've seen nearly enough real screenshots from the game at this point.
Is it just me or the game looks sub-HD?
Dantes inferno has no AA, but jaggies arent that noticeable in it anyway.
Singularity seems really interesting technically on both platforms: http://translate.google.de/translate?js=y&prev=_t&hl=de&ie=UTF-8&layout=1&eotf=1&u=http://www.cynamite.de/Singularity-Xbox360-219961/News/Singularity-Grafik-Vergleich-PS3-vs-Xbox-360-welche-Version-hat-die-Nase-vorn-756983/galerie/1349660/756981/%23tp&sl=de&tl=en. Very impressing on both and very clean.
P.S. Xbox 360 seems more impressive in AA filter in different points, the ps3 version show some jaggies here & there; to the reverse some enemies on 360 appears to lack of SSAO compared to ps3; imho.
Both are 720p. Haven`t looked too hard for any MSAA. There does appear to be some better detail in the normal maps on 360 (some scene with the mountain). Which shot(s) were you using for the SSAO? I'm not seeing any SSAO. Sure it's not just gamma?
edit: 360 could have 2xAA in some spots, but the compression is kinda killing things.
To me not seems simple gamma...but I don't know what exactly...the skins seems more 'flat', I can't explain better...^ Can't see SSAO in there, the PS3 version just appears to be darker overall....probably just gamma differences.
I don't know... the video shows a sort of AA but very limited to some edges & to my eyes not seems MLAA, at least judging how bad works in the high contrast...I doubt it'll go backwards from 720p in the original, I suspect MLAA in the latest footage.
The HD video shows a fair bit of visible aliasing to me.
Nothing too intrusive though..
I doubt it'll go backwards from 720p in the original, I suspect MLAA in the latest footage.
Jaggies stand out a lot and image is blurry, has artifacts from sharpening and compression.