Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Kasersky

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    doesnt look scaled and there's viewable aliasing. 720p No AA like the first one
    wonder tho maybe theyre just at mid production trying to implement mlaa or msaa
     
  2. Gitaroo

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    can someone check brink from the HD video from PSN? Seems to be the PS3 version they are showing.
     
  3. zaftxx

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    i doubt it, aliasing was not that noticeable in dead space 1 because of the dark nature of the game.
     
  4. Afrikan

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    Has anyone downloaded the BackBreaker football (developed by Natural Motion) demo from Live?...just curious about what yall think.....it seems to be doing alot of effects...and doesn't seem unscaled or anything.

    The PS3 demo version should be released tomorrow, and from little footage I've seen, it looks about the same...

    here is the only comparable footage I have seen so far between the two versions....

    360 version.....in-game cutscene starts at 1:31
    http://www.youtube.com/watch?v=alNbOwDf5Bc

    PS3 version.....same cutscene starts at 1:31
    http://www.youtube.com/watch?v=gr8R-gCLv3w&feature=related

    for a start up game developer, releasing their first game, I'm pretty surprised at how well both versions seem to look...and how similar they look.
     
  5. Sigfried1977

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    Yep, the only times where aliasing kinda bugs me in DS is during the non-interactive opening. What I'm hoping for are higher resolution shadows. Shadows in DS often look absolutely nasty, pixelated to the point where they look more like glitches than features.
     
  6. zaftxx

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    has there been any word on crackdown 2's native res?
     
  7. Kasersky

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    he's saying the width is badass and the height is awesome.

    but considering Crackdown 2 is building on top of the original code, its most likely the same 1280x720 resolution.

    also i got a question, do any games that utilize edge outlining for cel shading have anti-aliasing? It almost seems like that effect directly interferes with some AA solutions.
     
    #1767 Kasersky, May 26, 2010
    Last edited by a moderator: May 26, 2010
  8. TheAlSpark

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    Prince of Persia, I believe.
     
  9. messyman

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  10. nightshade

    nightshade Wookies love cookies!
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    Doesn't look all that different apart from a change in lighting and clouds seem to be far less prominent in the Crackdown 2 shots.
     
  11. N_B

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    Texture detail seems lower? Better filtering at least.
     
  12. zaftxx

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  13. LightHeaven

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    They seem to have dropped the volumetric clouds, and now have a less aggressive LOD system in place.
     
  14. Trejser

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  15. Gitaroo

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  16. Scott_Arm

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  17. Shifty Geezer

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  18. nightshade

    nightshade Wookies love cookies!
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    Oh my...I can imagine how awesome both of those screens would look with dynamic light shafts :shock:

    Anyways...I think GG did mention that they have AO running in engine but unoptimized/too late to be released back when KZ2 was about to get released.
     
  19. brain_stew

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    Supersampling, we've had super huge resolution versions of some of these shots (with no AA) confirming as much. As for SSAO, it looks to be more obvious (if it is indeed present) in this shot, again check around/below the feet and inbetween the snow:

    http://assets.vg247.com/current//2010/05/ScreenShot_2009_03_21_1724.jpg
     
  20. Rangers

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    Anything on Crysis 2 resolution yet? :razz: Never too early to ask.
     
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