Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Kasersky

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    well this is what i was implying, because the 360 sub resolution it would most likely have better performance.

    i think using averages misrepresent performance. it depends on the scene the length of the sample etc. if you have one section with horrible frame drops but the sample length was 5 minutes the averages will be close to 30fps regardless.

    between the two the ps3 doesnt perform well at all.
     
  2. Kasersky

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  3. Arnold Beckenbauer

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    #1664 Arnold Beckenbauer, Apr 13, 2012
    Last edited by a moderator: Apr 13, 2012
  4. Nesh

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    Heh, I love it how inaccurate LOT can be. States the resolutions that the 360 goes up to 1080p and the PS3 up to 720p. They dont even do proper pixel counting. They go by what is stated on the box or what the info on the TV says.
     
  5. ultragpu

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  6. N2O

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    1194x672 or 1280x672?
     
  7. warb

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    It's looking pretty great at that. What are they doing for AA?
     
  8. assurdum

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    Curious to know me too
     
  9. kagemaru

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    FXAA most likely.

    Don't own a 360, and won't get the game, but you're curious how far below HD resolutions the game is?

    Interesting...:twisted:
     
  10. Kasersky

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    #1671 Kasersky, Apr 17, 2012
    Last edited by a moderator: Apr 17, 2012
  11. assurdum

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    What? I have a 360 from 2006's christmas :???: however I'm pretty curious to know more because I'm always interested in every aspect of a game tech.... although multi now I prefer to play on my pc...
     
  12. assurdum

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    I think the real reason because it's sub hd it's the engine's origin...isn't it the same used in Socom franchise (native on ps3 hardware)?
     
  13. kagemaru

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    Oh my mistake, I never really see you commenting much in 360 exclusive threads, so I just assumed. Sorry about that :oops:

    Not surprised you moved on to pcs though considering how long this generation has stretched out.
     
  14. TheAlSpark

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    Yeah. I believe it's a 27/32 ratio in both dimensions meaning 810x540.
     
  15. assurdum

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    Forgive me but to me seem really evident the opposite & not need pixel counter here: have you notice the difference in the widescreen ratio in your pictures? the characters in the 360 version appears clearly stretched....to be honest the whole picture is more stretched...
     
  16. TheAlSpark

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  17. Rangers

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  18. TheAlSpark

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    Looks like it.
     
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