When Diablo is released on consoles, then we can discuss it here in the console forum.
This might come in handy then (and now as well)
http://darkd3.com/
When Diablo is released on consoles, then we can discuss it here in the console forum.
It takes a screen shot and colour adjusts it. What has that got to do with...anything?!
It's 720p with FXAA, without a doubt. Very clean looking game.
http://www.eurogamer.net/articles/digitalfoundry-max-payne-3-face-off
There's definitely something funky going on with their post-processing and lighting that's screwing up a lot of edges...
The artefacting looks similar to how Volition does their mixed resolution lighting/G-Buffer with a 720p material pass.
The green dots indicate the steps, which turn out to be 1 pixel tall, confirming 720p (at least for what looks like the material render pass).
As it somehow does not seem to be mentioned in the List of Rendering Resolutions, yet:
Anyone here who would be able to figure out the native rendering resolution and AA of "Need for Speed: The Run" for PS3 and Xbox 360:
http://ps360.ldblog.jp/archives/53059838.html
http://www.lensoftruth.com/head2head-need-for-speed-the-run-demo-screenshot-comparison/
?
And would the demo and final retail versions be the same in this regard? Or are there any differences between the demo and final retail versions in this regard?
I guess the devs updated the 360 version from 720p to 1280x704. *shrug*