Hi. I am an enthusiast of vintage Flight Simulators, and I want to enhance FS98, but I have some graphic issues that seem to be related with the GPU/CPU combo in relation with the game itself. (FS98 is a 16-bit game that only runs in 32-bit systems up to 8.1, and in all systems I have found the same issues)
The problem is I can’t find where the bottleneck is; that’s why I need your help.
Although I get high FPS, as this is an old game that I have been able to run in rather modern PC's, I have those graphic issues when the game demands a higher graphic memory usage, by including dynamic scenery with aircraft traffic.
The specific problems I have are, that objects (being them aircraft or landscape), begin to lose their textures and become black, starting from the most distant to the nearer ones) when more objects (aircraft), appear.
Actually I have tried the game in 2 systems:
So, could any of you tell me, where the bottleneck is, or which could be the best CPU-GPU combination to get the best results? Because, in case my systems are not adequate, I would be willing to try to get from cero the hardware for it.
I have read of z-buffer storage configuration and things like that could play a role. Or it could be that the game itself has those limitations. But this last option I find it difficult to believe, because there are much bigger sceneries with much more dense traffic and I don't think the game on that time was suppose to work that bad.
Here to post 2 images to show the issue.
Thanks and regards
The problem is I can’t find where the bottleneck is; that’s why I need your help.
Although I get high FPS, as this is an old game that I have been able to run in rather modern PC's, I have those graphic issues when the game demands a higher graphic memory usage, by including dynamic scenery with aircraft traffic.
The specific problems I have are, that objects (being them aircraft or landscape), begin to lose their textures and become black, starting from the most distant to the nearer ones) when more objects (aircraft), appear.
Actually I have tried the game in 2 systems:
- An older i7 870 2.93 Ghz, with AMD Radeon R7-200
- And a newer i7-7700 with a GTX 1060.
So, could any of you tell me, where the bottleneck is, or which could be the best CPU-GPU combination to get the best results? Because, in case my systems are not adequate, I would be willing to try to get from cero the hardware for it.
I have read of z-buffer storage configuration and things like that could play a role. Or it could be that the game itself has those limitations. But this last option I find it difficult to believe, because there are much bigger sceneries with much more dense traffic and I don't think the game on that time was suppose to work that bad.
Here to post 2 images to show the issue.
- 1st one, a game configuration that Works
- 2nd one with more aircraft, where game/card capacities seem to overflow, (But I doubt that can be the maximum limit to play the game)
Thanks and regards