I don't think that 4xAA was the reason that the first game run at such a low res.
huh? That's going to be a fairly big part of it considering it's a type of deferred renderer plus they actually did proper shading of the MSAA samples.
So A) there's the edram consideration, and B) shading all those lit samples is going to be a fairly costly thing to do.
Yes, A2C with 4xAA is going to be pretty heavy on the fillrate and bandwidth as well, but that's not the only thing at play here.
Keep in mind, they do have a lot of buffers being used (shadow buffers, post-fx etc); there could also be a memory issue hence the jump in res not being high.
576p= 1024X576 I assume?
2xmsaa + fxaa?
Yep.
Nah, they only said the res was higher and they added in FXAA. The "we had 4xAA" can mean one of two things (either no AA or 2xAA).I thought they dropped 4*MSAA for 720p once they got FXAA in?