Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

DF just put up an article on Syndicate. what a great looking game and a real achievement on console. And surprised by the lack of people's reaction to the visuals in this game.
http://www.eurogamer.net/articles/digitalfoundry-syndicate-face-off

one thing in particular stood out to me, take a look at the fences even at very far distances it still retains detail and you don't get floating pixels on the 360. I dont think i've ever seen fences this well done on the 360 even beating out the PC imo.
It's just a high level of anisotropic filtering, the PC's default is set low for some reason (easily fixed through the GPU control panel).
 

It's interesting, doesn't AW use deferred lighting and doesn't the use of MSAA with deferred rendering really bloat the frame buffer? I guess with things like A2C, they thought it was necessary, but I'd still love to read their thoughts on using both FXAA and MSAA.

What, exactly, makes you think that it's a real achievement on consoles?

Maybe he's impressed by how close they came to parity considering their past efforts?

The game does look nice.
 
Considering their past efforts wouldn't be a "real achievement on console", would it?

Well maybe some consider the extra effort they took to reach parity an achievement. Each console has a few strengths and overall the game is great looking for a console title, even if the art may not be appealing to some.
 
well visually i think its a very impressive looking game lots of really interesting uses of effects, nice baked global illumination and its fairly consistent framerate. uses of dynamic resolution and probably the best implementation of fxaa so far on 360 and very nice AF. i also really love this flavor of cyberpunk aesthetics.
 
It's just a high level of anisotropic filtering, the PC's default is set low for some reason (easily fixed through the GPU control panel).

I don't think the problem is just anisotropic filtering. You can clearly see in the screenshots he posted that the fence is aliasing very badly even on surfaces that are perpendicular the camera. It actually looks like the 360 version might be using alpha blending instead of alpha testing, or perhaps even supersampling the alpha test in conjunction with MSAA .
 
But there is no MSAA? It's just a post-AA solution as far as I can see. Can the MSAA be turned on only for the alpha? :s

hm... what about a neg-LOD bias? Though I suppose that'd look more shimmery in motion... hm...
 
I had no idea if there was MSAA, I was just wildly speculating. :p

Negative LOD bias can actually increase aliasing, so I don't think that's it.
 
DF just put up an article on Syndicate. what a great looking game and a real achievement on console. And surprised by the lack of people's reaction to the visuals in this game.
http://www.eurogamer.net/articles/digitalfoundry-syndicate-face-off
I think it looks good as well; I think the general issue may be the gameplay + budget (not a big budget or first party game). The style reminds me of what I imagined a Half-Life 3 on consoles would look like visually.
 
grandmaster sent over some direct feeds of SSX, and it looks like 1120x585 on both platforms with a post-AA (probably FXAA). I suspect they went deferred, which would explain all those dynamic glow sticks and glowing hands.

3xMRTs with a depth buffer fits almost exactly within the eDRAM. The upshot seems to be that the framerate is solid on both platforms whilst keeping memory cost down, though I have to wonder how close they are to hitting 60fps at that resolution if they didn't limit it to 30fps...
 
ugh... I was going to check out the demo, but it took forever to find an online match, so I gave up. I hate it when devs restrict the trial to online-only gameplay. How the hell are people supposed to judge the game if no one is playing? :rolleyes: Idiots.
 
You should hit me up sometime. I had the same issue. I still have it DL'd on my HDD. I wanted to give it a quick whirl. You can then taunt me about sub-Pitcairn and how I will be getting a pony. That should motivate me for some nice headshots while you count pixels, if my vertigo allows :p
 
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