They're the same.
I wouldn't got that far, look at the detail on the bag for example.
PS3 version definitely looks better.
The fmv shots show the real deal here. The extreme makroblocking on 360 vs. PS3 is pretty apparent. From what I read last week or so, the PS3 version has about twice as much data on disc. For a "next gen" game, this looks pretty bad. They could've solved this problem by using a system similar to Battlefield 3 with an additional installation disc (like how FF7 and 8 did it on PC). Install the game data onto the HDD and stream the videos off of another disc. But yeah... that would've meant like a week worth of work or so for them... or at least offer downloadable "high res video" or something.
I will never understand, why they don't take advantage of the internet at all. The worst offender are PC games in this... Dragon Age 1 and 2, or Mass Effect, the FMVs look like ASS, yet since we have to install the games anyways, there's no problem in at least offering this as free (or even paid) dlc. It is a freaking directory on your HDD including .bik or whatever files. Just exchange these and be done with it.
I know you're giving technical analysis to FMV quality... But at the end of the day... Square Enix finally achieved parity in Native Resolution. That's all that really matters.
Good thing there is very little of CGi in this one. I always liked good real time cut scenes better. I mean, FF13 is beautiful game, but its still not as beautiful to not leave you a bit disappointed when you start playing it again after a CGi.I absolutely disagree that FMVs matter less. It's the whole package that matters. And in that, low bitrate FMVs are a REAL boon. Especially if you are used to what Sony is offering with their internal studios. In a lot of games, it's often indistinguishable from in-game stuff, which is very hard to do with synthetic images. It's less of an issue with movies, as they have inherent noise, which gets introduced via the codec used.
Just look at Uncharted or God of War. The mixture of FMV and gameplay is simply top notch. In Dragon Age Origins, Bioware also used it to keep load times low and show stuff which is impossible on consoles. Yet, every time it did switch to FMVs, the drop in quality was so severe, it completely takes you out of the game. The same is true for Mass Effect and basically all other multiplatform games.
I do agree though, that the higher in-game resolution is worth more than the FMVs, yet with those low bitrate videos, all cutscenes using them will still look like ass in more frantic scenes.
I know you're giving technical analysis to FMV quality... But at the end of the day... Square Enix finally achieved parity in Native Resolution. That's all that really matters.
I think the real reason they use real time cut scene this time around is for the future DLC costumes to show up at least most of the time when you play the game.
Not just dlc costumes if I remember correctly. Supposedly you'll get your hands on better gear and armor, and that's going to be a visible change as well for a change.
here is FF XIII-2 PS3&360 upscale to 1080p compression
http://blog.livedoor.jp/ps360/archives/53314101.html
looks 360 little sharper(lighting's face) when upscale to 1080p?but the fps also even lower lol
jpeg compression seems quite bad.