Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

I wouldn't got that far, look at the detail on the bag for example.

PS3 version definitely looks better.

? I don't see any difference at all, except for the screenshot being taken with the in-game camera at a slightly different angle (very slight, but it's there)
 
The fmv shots show the real deal here. The extreme makroblocking on 360 vs. PS3 is pretty apparent. From what I read last week or so, the PS3 version has about twice as much data on disc. For a "next gen" game, this looks pretty bad. They could've solved this problem by using a system similar to Battlefield 3 with an additional installation disc (like how FF7 and 8 did it on PC). Install the game data onto the HDD and stream the videos off of another disc. But yeah... that would've meant like a week worth of work or so for them... or at least offer downloadable "high res video" or something.

I will never understand, why they don't take advantage of the internet at all. The worst offender are PC games in this... Dragon Age 1 and 2, or Mass Effect, the FMVs look like ASS, yet since we have to install the games anyways, there's no problem in at least offering this as free (or even paid) dlc. It is a freaking directory on your HDD including .bik or whatever files. Just exchange these and be done with it.
 
The fmv shots show the real deal here. The extreme makroblocking on 360 vs. PS3 is pretty apparent. From what I read last week or so, the PS3 version has about twice as much data on disc. For a "next gen" game, this looks pretty bad. They could've solved this problem by using a system similar to Battlefield 3 with an additional installation disc (like how FF7 and 8 did it on PC). Install the game data onto the HDD and stream the videos off of another disc. But yeah... that would've meant like a week worth of work or so for them... or at least offer downloadable "high res video" or something.

I will never understand, why they don't take advantage of the internet at all. The worst offender are PC games in this... Dragon Age 1 and 2, or Mass Effect, the FMVs look like ASS, yet since we have to install the games anyways, there's no problem in at least offering this as free (or even paid) dlc. It is a freaking directory on your HDD including .bik or whatever files. Just exchange these and be done with it.

I know you're giving technical analysis to FMV quality... But at the end of the day... Square Enix finally achieved parity in Native Resolution. That's all that really matters.
 
I know you're giving technical analysis to FMV quality... But at the end of the day... Square Enix finally achieved parity in Native Resolution. That's all that really matters.

While I normally agree that FMV is irrelevant, Final Fantasy is an exception: It has always been about grinding the treadmill to get to the next gorgeous FMV clip.

Cheers
 
I absolutely disagree that FMVs matter less. It's the whole package that matters. And in that, low bitrate FMVs are a REAL boon. Especially if you are used to what Sony is offering with their internal studios. In a lot of games, it's often indistinguishable from in-game stuff, which is very hard to do with synthetic images. It's less of an issue with movies, as they have inherent noise, which gets introduced via the codec used.

Just look at Uncharted or God of War. The mixture of FMV and gameplay is simply top notch. In Dragon Age Origins, Bioware also used it to keep load times low and show stuff which is impossible on consoles. Yet, every time it did switch to FMVs, the drop in quality was so severe, it completely takes you out of the game. The same is true for Mass Effect and basically all other multiplatform games.

I do agree though, that the higher in-game resolution is worth more than the FMVs, yet with those low bitrate videos, all cutscenes using them will still look like ass in more frantic scenes.
 
I absolutely disagree that FMVs matter less. It's the whole package that matters. And in that, low bitrate FMVs are a REAL boon. Especially if you are used to what Sony is offering with their internal studios. In a lot of games, it's often indistinguishable from in-game stuff, which is very hard to do with synthetic images. It's less of an issue with movies, as they have inherent noise, which gets introduced via the codec used.

Just look at Uncharted or God of War. The mixture of FMV and gameplay is simply top notch. In Dragon Age Origins, Bioware also used it to keep load times low and show stuff which is impossible on consoles. Yet, every time it did switch to FMVs, the drop in quality was so severe, it completely takes you out of the game. The same is true for Mass Effect and basically all other multiplatform games.

I do agree though, that the higher in-game resolution is worth more than the FMVs, yet with those low bitrate videos, all cutscenes using them will still look like ass in more frantic scenes.
Good thing there is very little of CGi in this one. I always liked good real time cut scenes better. I mean, FF13 is beautiful game, but its still not as beautiful to not leave you a bit disappointed when you start playing it again after a CGi.
 
Well... DAO and ME don't have many FMVs either. But it still looks bad. I usually prefer realtime cutscenes, too, because they can reflect in-game changes like gear and such.
 
I think the real reason they use real time cut scene this time around is for the future DLC costumes to show up at least most of the time when you play the game.
 
I know you're giving technical analysis to FMV quality... But at the end of the day... Square Enix finally achieved parity in Native Resolution. That's all that really matters.


Depends on the amount of FMV we are talking about, and of course your own preferences. It's just as easy to argue that no-one besides pixel counters or fanboys with obvious agendas really give a shit about differences in a game's native resolution as long as it looks good in the end.
 
I think the real reason they use real time cut scene this time around is for the future DLC costumes to show up at least most of the time when you play the game.

Not just dlc costumes if I remember correctly. Supposedly you'll get your hands on better gear and armor, and that's going to be a visible change as well for a change.
 
here is FF XIII-2 PS3&360 upscale to 1080p compression
http://blog.livedoor.jp/ps360/archives/53314101.html
looks 360 little sharper(lighting's face) when upscale to 1080p?but the fps also even lower lol

hmmm, Impressive, reflections in the 360 version seem to be a pinch aggressive too. performance does seem bad, a patch can fix that. SE should issue an early day 1 patch for the US and Europe release.

more importantly is that they now have the higher hair lod model of lighting now running in most of the cutscenes, in realtime.

now it's just the battle cutscences that have the lower lod model.
http://livedoor.blogimg.jp/ps360/imgs/a/1/a1cb96a0.jpg
In the original ffxiii just about 75 percent of the cutscenes were all pre-rendered (using 360's version to judge)
most of the time the hair in the scenes that were realtime they were of the lower lod form. ( they did used the higher lod of lightning's hair in a few of the scenes though, mostly during the beginning of the game.)

.......I wonder if vanille's necklace switched to the higher lod version for the realtime scenes.


 
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now I see it, the PS3 version is a tiny bit soft, hardware scaling on xbox vs software solution on ps3? It is just me or the softness help hiding the dithering from A2C on the hair, and shimmering from the specular maps. Some edges also appear to be "smooth" off made me think that the PS3 version might running at a different res earlier.
 
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