From what I have understood, MS time ago disclaim 360 using of upscaler hardware in the game upscale, specifying indeed it's more a software solution, at least is what I have understood reading here but I ignore the tech reason behind.now I see it, the PS3 version is a tiny bit soft, hardware scaling on xbox vs software solution on ps3? It is just me or the softness help hiding the dithering from A2C on the hair, and shimmering from the specular maps. Some edges also appear to be "smooth" off made me think that the PS3 version might running at a different res earlier.