Are all PS3 shots 540p or just that particular one? Can't believe dynamic res changing is happening in COD games.
Not sure how you got dynamic res out of that statement. The problem with resolution identification at such a high amount of upscaling is that slight changes in step: pixel ratios can give different figures. I've covered this before, but for example, we can take the 540p which is easily checked for say up to 40 pixels (30 steps). Then if you check 48 pixels, you might get 37 steps instead of 36. So it isn't really 540 is it?
Or to take a more obvious example, 5/6 vs 4/5 ratio. You'd need a minimum of 30 pixels to discern between the two. Out of 30 pixels, you'd expect 25 steps for the former, and 24 steps for the latter. Scaled up to 720p, that's the difference between 600p and 576p, respectively.
But anyways, 960x544 and 1040x608* for Black Ops seems close enough. In the end, I have to wonder if memory played a part given that the difference between the two is about 100K pixels (that much saved in ms per frame?) but then knowing how Xenos resolves its MSAA'd render targets to main memory versus any other GPU. Also keep in mind that the 3D mode is renders two separate frames as well.
*4/5 x 5/6 did not seem to hold consistently for the 360 version this time.