PS3 version of MW2 seems to have better AA. Quincunx vs 2x MSAA?
Not ever however. Prototype is subhd & it did a good use of QAA on the ps3. But yes MW 2 I think use surely the same AA on both hardware .Quincunx AA on a sub-HD image is a recipe for disaster (cf: Ghostbusters) and seems unlikely bearing in mind that Infinity Ward used 2x MSAA previously.
Kotaku's reporting: 'UPDATE - Oh dear. Seems videogameszone didn't do their homework on the screengrabs, with the site admitting that the PS3 ones were not taken correctly.' with a link to the following.
http://www.videogameszone.de/?menu=0901&s=thread&bid=3060&tid=8309757&x=13
It'd be nice to get confirmation from an actual German-speaker, though.
Die Bilder der PS3 wurden leider falsch gegrabbt, tut uns leid. Am Montag gibt es neue. Dadurch
ändern sich leine Details etc., sondern der verwaschene Eindruck.
Good find Grandmaster, I can't believe the messed up setting took away all the snow flakes.
That's why it should be left to the pros.It's not just the PS3 shots that are rubbish - the 360 ones are far from representative of the actual game.
For example, this frame should actually look like this.
I don't understand where ...http://www.cynamite.de/_misc/galleries/detail.cfm?pk=2633&fk=129565&opv=gal&page=1&order=&aid=0
The textures on the PS3 look sharper in this one. There are only 2 or 3 good shots in all of those comparison shots.
Look at the textures of the papers along the wall. The textures for those look blurrier in the 360 shot.
Interestingly this game is vsynced which is incredible for a 60fps game. When i played mw2 i didnt notice a hint of input lag usually associated with vsyncing.
I'm pretty curios about the bloom effects absence in the ps3 version jut how borderlands...is it so expensive? I can't believe...