are there any GT5 screenshots? (actual gameplay, not replay) all i've seen is compressed video.And what about GT5? Same as the Prologue (1280x1080 2xAA)?
(Sorry for the double post, cannot find the edit function)
http://www.gameswire.net/screenshots/screenshot_original-260-0069-93861389.html
i dont know what it is about this game but it just looks blurry and upscaled. those really low resolution particle effects dont help either.
Vertical res is definitely 704. Checking horizontal, but I'm not expecting any difference from previous games...
edit: 960x704, same AA method.
Checked the screenshots from Borderlands on Head2Head, and I don't think SSAO was worth the vastly decreased texture detail on the 360. Texture detail is much more noticable compared to SSAO, and if the devs couldn't find a way to maintain the same texture detail while adding SSAO, they should've just ditched it instead of lowering the textures.
See it and decide for yourself, which tradeoff do you prefer? I certainly prefer the higher texture detail.
http://www.lensoftruth.com/wp-content/gallery/h2h_borderlands/borderlands_ps3_roll_01.jpg
I kind of agree. They might have chosen SSAO to hide lower res textures. The reason I think so is because I can think of a few games that would benefit from it but this game never came to mind.The textures might be lower quality on 360 not because of the other effects but because DVD space limitation.
SSAO is a computational issue, not a memory one. If they wanted to hide lower resolution textures, they would use a detail texture blended with the existing textures...