I dont know if this was pointed out but theres much better shadow filtering on the ps3 version
What`s causing this ? I saw similar artifacts in Forza3 when car shadows stretch out as the sun hits at a low side angle.
Nobody sees the lack of aniso on the ground in the 360 shot.
I dont know if this was pointed out but theres much better shadow filtering on the ps3 version
Nobody sees the lack of aniso on the ground in the 360 shot.
I know nvidia had a patent on shadowmap filtering but I thought there was a workaround that you could do with ATI?They're doing something weird on 360 that tries to be PCF of some sort, but much lower sampling/gradations. A 2x2 filter perhaps?
shadow filtering is gonna be much more apparent closer to the cameraMuch better across the board or in certain areas? I have read conflicting comments regarding shadowing in both versions.
That is quite some difference in lighting. Also PS3 skybox texture seems to have banding (or maybe bad capture).
http://www.gameswire.net/comparison...ation 3_278-0008-17033996_Xbox 360_stack.html
Here to. Just imagine these in full HD with AA and TSAA, amazing!:smile:
http://www.gameswire.net/comparison...ation 3_278-0024-92575988_Xbox 360_stack.html
http://www.gameswire.net/comparison...ation 3_278-0022-85220642_Xbox 360_stack.html
Just a heads-up: bringing PC facts into a console TECHNOLOGY forum has merits. Often, the only way to properly analyse which console version's image quality is "correct" is through the PC version. Having said that, there's no need to point out the PC version of a game is better; let's stick with the technology.
On that note the PC version seems to be using the same quality/technique for shadow filtering as the 360 version, despite the PS3 implementation looking nicer (to my eyes at least).
See here (some good comparison shots here between all three versions, well worth a look):
http://www.pcgames.de/aid,699195/Mo...owser&image_id=1220187&browsersize=fullscreen
FP10 vs. standard INT8 perhaps?
correct me if I'm wrong: the PC lacks SSAO (not that it's in the consoles but with more powerful hardware, it should be a standard).