Alpha to coverage probably. Quincunx resolve likely... even the speedometer is blurrier.
Shader for game has Quincunx entry ( ConvFilter = Quincunx; ). Dunno if PS3 has SSAO.
Alpha to coverage probably. Quincunx resolve likely... even the speedometer is blurrier.
I know it is an old game but can anyone take a stab at Infinite Undiscovery res? It seems sub 720 to me.
Just playing through Ninja Gaiden Sigma 2 and it has AA of some sort to my eye, I remember in the unreleased speculation thread that the images showed "proper" 720p with no AA so can one of the resident pixel crunchers investigate when they have a moment or 3.
I'll ask this again just in a more broad way because I notice a lack of the 360 JRPGs on the resolution and AA list. So could some one take a crack at the resolutions on the JRPGs that are currently on the 360.
When I first saw the media I was greatly underwhelmed but it is great to see the PC port has higher settings to atleast put some load on gaming PCs. Most console to PC ports dont tend to have so much higher visual settings bar what modding does. And knowing this engine 20 min is enough to up visuals greatly.
alos Quincunx for PS3 becouse it looks quite blurry or maybe sub HD?
No I meant is hard to see the difference between QAA and sub hd in these terrible shotsYeah I meant to say "also" not "alos"!
Definitely no AA in the original Asian release.anyone checked Demon's Soul? Seems 720p no AA. But game looks very smooth though.
Played FIFA 2010 last night, and noticed 'dithered' edges in the start-up kickabout screen. It looked like unresolved MSAA samples, although the spacing between edge pixels was very wide. Any ideas what EA are doing here? I haven't found a capture that shows this so can't link to any images.
PS3. On a 1080p TV, but I don't know what the output was. It could be a 720p upscale method perhaps?