It would be bottlenecked by the CPU, so not much more than they were getting at their existing targets.
CPU is a bottleneck for the framerate, not the graphics.
It would be bottlenecked by the CPU, so not much more than they were getting at their existing targets.
It affects both. The CPU still has to prepare the data the GPU processes, so better graphics means more CPU load.CPU is a bottleneck for the framerate, not the graphics.
It affects both. The CPU still has to prepare the data the GPU processes, so better graphics means more CPU load.
Well on console CPU/GPU bound is less of a thing, because console games are, for the most part, optimized to make full use of both the CPU and GPU (load balance and low level optimizations), so lowering a resolution on most console games wouldn't improve performance. But regardless of how well optimized a game is, there will be various usage levels on the GPU, and that opens the door for dynamic resolution improvements if the game was optimized for a lower target resolution like Battlefield. Resolution changes don't affect CPU usage, so dynamic resolution is actually a better improvement than an unlocked frame rate. Basically, you design the CPU code so it's always capable of running at least 60fps at your target resolution, then you scale the resolution based on how the graphics at each moment affects GPU load. If the GPU load decreases, you can increase resolution to compensate.So why don't they lower the resolution on Battlefield 1 to get better performances ? Because that won't change anything... ant this is why in many CPU bound games, the PS4 version still runs at a higher resolution.
hm... my first thought was that the trees were just suffering from depth discontinuities with the smoke/fog, but... maybe it needs other places for analysis to discount that. The tearing is weird though.
dafuq
You're tearing me apart, Lisa!
Looks to me that it's only horizontal and every ~32 pixels and it looks like double line.hm... my first thought was that the trees were just suffering from depth discontinuities with the smoke/fog, but... maybe it needs other places for analysis to discount that. The tearing is weird though.
dafuq
You're tearing me apart, Lisa!
Very clearly native* - look at the grey windows on the cinema.
* assuming not a clever reconstruction technique! How can we ever know??
It got a native 4k UI now, all the time.The Division now uses 4k resolution all the time on PS4 Pro via patch 1.6. Surely it's not native right?